From 5364e01f37c5ba60d8758ce8fec3c74cd0c7f665 Mon Sep 17 00:00:00 2001 From: havoc Date: Wed, 26 Oct 2011 22:57:31 +0000 Subject: [PATCH] vid_soft_threads 8 by default because excessive threads doesn't hurt low-core cpus very much and this helps high-core cpus a lot git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11480 d7cf8633-e32d-0410-b094-e92efae38249 ::stable-branch::merge=2f4f96b66e42130165bdb419c59111f67eeae91b --- vid_shared.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/vid_shared.c b/vid_shared.c index 87a188ef..1ace5fef 100644 --- a/vid_shared.c +++ b/vid_shared.c @@ -139,7 +139,7 @@ cvar_t joy_x360_sensitivityroll = {0, "joy_x360_sensitivityroll", "1", "movement // cvars for DPSOFTRAST cvar_t vid_soft = {CVAR_SAVE, "vid_soft", "0", "enables use of the DarkPlaces Software Rasterizer rather than OpenGL or Direct3D"}; -cvar_t vid_soft_threads = {CVAR_SAVE, "vid_soft_threads", "2", "the number of threads the DarkPlaces Software Rasterizer should use"}; +cvar_t vid_soft_threads = {CVAR_SAVE, "vid_soft_threads", "8", "the number of threads the DarkPlaces Software Rasterizer should use"}; cvar_t vid_soft_interlace = {CVAR_SAVE, "vid_soft_interlace", "1", "whether the DarkPlaces Software Rasterizer should interlace the screen bands occupied by each thread"}; // we don't know until we try it! -- 2.39.2