From 528ec34f8158c941a56944ed7ae28fc256498bf5 Mon Sep 17 00:00:00 2001 From: Rudolf Polzer Date: Sat, 22 Jan 2011 21:14:08 +0100 Subject: [PATCH] add mine layer --- scripts/entities.def | 13 +++++++++++++ 1 file changed, 13 insertions(+) diff --git a/scripts/entities.def b/scripts/entities.def index 76d511e3..12a67589 100644 --- a/scripts/entities.def +++ b/scripts/entities.def @@ -1552,6 +1552,19 @@ FLOATING: the item will float in air, instead of aligning to the floor by fallin modeldisabled="models/weapons/g_hlac.md3" */ +/*QUAKED weapon_minelayer (1 0 .5) (-30 -30 0) (30 30 32) FLOATING +the Mine Layer. +-------- KEYS -------- +ammo_rockets: initial rockets of the weapon (if unset, g_pickup_rockets is used) +respawntime: time till it respawns (default: 30) +team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. +cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. +-------- SPAWNFLAGS -------- +FLOATING: the item will float in air, instead of aligning to the floor by falling +-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- +modeldisabled="models/weapons/g_minelayer.md3" +*/ + /*QUAKED weapon_seeker (1 0 .5) (-30 -30 0) (30 30 32) FLOATING Placing this entity on a map kills your dog, voids the warranty on your car, and makes your map an unenjoyable noobs' paradise. the T.A.G. Seeker. -- 2.39.2