From 524d5cf3ddcf7b364d47e1927bf927754641462c Mon Sep 17 00:00:00 2001
From: Mario <zacjardine@y7mail.com>
Date: Tue, 10 Feb 2015 20:46:29 +1100
Subject: [PATCH] Lower damage multiplier enough for a single vortex shot to
 not kill spawning player

---
 mutators.cfg | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/mutators.cfg b/mutators.cfg
index eb3941bce5..f9c64b4dde 100644
--- a/mutators.cfg
+++ b/mutators.cfg
@@ -318,7 +318,7 @@ set g_buffs_flight_gravity 0.3 "player gravity multiplier while holding flight b
 set g_buffs_invisible 1 "invisible buff: carrier becomes invisible"
 set g_buffs_invisible_alpha 0.4 "player invisibility multiplier while holding invisible buff"
 set g_buffs_inferno 1 "inferno buff: targets damaged by player carrying inferno buff will also receive burning damage"
-set g_buffs_inferno_damagemultiplier 0.25 "multiplier of damage dealt during burn"
+set g_buffs_inferno_damagemultiplier 0.05 "multiplier of damage dealt during burn"
 set g_buffs_inferno_burntime_factor 2 "burn time logarithm base. 0 < x < 1: increasingly increasing, x > 1: decreasingly increasing"
 set g_buffs_inferno_burntime_min_time 0.5 "minimum seconds of burn time"
 set g_buffs_inferno_burntime_target_damage 150 "damage required for g_buffs_inferno_burntime_target_time seconds of burn"
-- 
2.39.5