From 522df11c01fb1420948a71a0598a6b5641fe6907 Mon Sep 17 00:00:00 2001 From: Mario Date: Tue, 23 Apr 2013 21:11:33 +1000 Subject: [PATCH] Use start_health for mage player health checks --- qcsrc/server/monsters/monster/shalrath.qc | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/qcsrc/server/monsters/monster/shalrath.qc b/qcsrc/server/monsters/monster/shalrath.qc index 4806da595..1ba434a35 100644 --- a/qcsrc/server/monsters/monster/shalrath.qc +++ b/qcsrc/server/monsters/monster/shalrath.qc @@ -54,7 +54,7 @@ void shalrath_think () if not(IsDifferentTeam(head, self)) if(head.health > 0) if(vlen(head.origin - self.origin) < autocvar_g_monster_shalrath_heal_range) - if((!g_minstagib && head.health < autocvar_g_balance_health_regenstable) || (g_minstagib && head.ammo_cells < start_ammo_cells)) + if((!g_minstagib && head.health < start_health) || (g_minstagib && head.ammo_cells < start_ammo_cells)) { friend_needshelp = TRUE; break; // found 1 player near us who is low on health @@ -321,7 +321,7 @@ void shalrath_heal() { if(IS_PLAYER(head)) { - if((g_minstagib && head.ammo_cells < start_ammo_cells) || head.health < g_pickup_healthmedium_max) + if((g_minstagib && head.ammo_cells < start_ammo_cells) || head.health < start_health) pointparticles(particleeffectnum(((g_minstagib) ? "ammoregen_fx" : "healing_fx")), head.origin, '0 0 0', 1); if(g_minstagib) head.ammo_cells = bound(0, head.ammo_cells + 1, start_ammo_cells); -- 2.39.2