From 5222d6186213b76b42ee39ac401df538e37c9ffe Mon Sep 17 00:00:00 2001
From: Mario <mario@smbclan.net>
Date: Fri, 1 Dec 2017 11:50:49 +1000
Subject: [PATCH] Don't update the weapon's classname on spawn (we still need
 the old name for compatibility)

---
 qcsrc/server/weapons/spawning.qc | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/qcsrc/server/weapons/spawning.qc b/qcsrc/server/weapons/spawning.qc
index d47351cb37..d33fdaac0d 100644
--- a/qcsrc/server/weapons/spawning.qc
+++ b/qcsrc/server/weapons/spawning.qc
@@ -30,7 +30,7 @@ void weapon_defaultspawnfunc(entity this, Weapon e)
 {
 	Weapon wpn = e;
 	e = wpn = wpn.m_spawnfunc_hookreplace(wpn, this);
-	this.classname = wpn.m_canonical_spawnfunc;
+	//this.classname = wpn.m_canonical_spawnfunc;
 	if (!Item_IsLoot(this) && !this.m_isreplaced)
 	{
 		if (e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
-- 
2.39.5