From 51d24ccd39b485da5c58507329abbd8ed717368b Mon Sep 17 00:00:00 2001 From: Mircea Kitsune Date: Sun, 4 Dec 2011 18:14:01 +0200 Subject: [PATCH] Rename edit command from solid to solidity --- qcsrc/server/mutators/sandbox.qc | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/qcsrc/server/mutators/sandbox.qc b/qcsrc/server/mutators/sandbox.qc index 142ac199d..8b3a9596d 100644 --- a/qcsrc/server/mutators/sandbox.qc +++ b/qcsrc/server/mutators/sandbox.qc @@ -457,7 +457,7 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand) print_to(self, "^3glowmod \"value_x value_y value_z\" ^7- glow object color"); print_to(self, "^3frame value ^7- object animation frame, for self-animated models"); print_to(self, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size"); - print_to(self, "^3solid value ^7- object collisions, 0 = non-solid, 1 = solid"); + print_to(self, "^3solidity value ^7- object collisions, 0 = non-solid, 1 = solid"); print_to(self, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical"); print_to(self, "^3force value ^7- amount of force applied to objects that are shot"); print_to(self, "^3material value ^7- sets the material of the object. Default materials are: metal, stone, wood, flesh"); @@ -642,7 +642,7 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand) case "scale": sandbox_ObjectEdit_Scale(e, stof(argv(3))); break; - case "solid": + case "solidity": switch(argv(3)) { case "0": // non-solid -- 2.39.2