From 519d828d3e1767f7269430f5c318cd95b9bd125d Mon Sep 17 00:00:00 2001 From: terencehill Date: Wed, 13 Jan 2016 01:50:04 +0100 Subject: [PATCH] Make weaponmodel effects work properly with different slowmo values --- qcsrc/client/view.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/client/view.qc b/qcsrc/client/view.qc index 3f881e733..13dcdd221 100644 --- a/qcsrc/client/view.qc +++ b/qcsrc/client/view.qc @@ -118,7 +118,7 @@ float autocvar_cl_leanmodel_lowpass = 0.05; void viewmodel_animate(entity this) { static float prevtime; - float frametime = (time - prevtime) * STAT(MOVEVARS_TIMESCALE); + float frametime = (time - prevtime); prevtime = time; if (autocvar_chase_active) return; -- 2.39.2