From 50db7bdd0eb2fd15fe72b0f8835762a3409be1c3 Mon Sep 17 00:00:00 2001 From: Mircea Kitsune Date: Mon, 9 Jan 2012 22:19:08 +0200 Subject: [PATCH] Also update the "used in" comments in effectinfo.txt --- effectinfo.txt | 42 +++++++++++++++++++++--------------------- 1 file changed, 21 insertions(+), 21 deletions(-) diff --git a/effectinfo.txt b/effectinfo.txt index 4864686a8..f75e13773 100644 --- a/effectinfo.txt +++ b/effectinfo.txt @@ -6540,7 +6540,7 @@ color 0x4F4B46 0x000000 rotate -180 180 -20 20 // laser damage effect -// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); effect weapondamage_laser notunderwater count 3 @@ -6558,7 +6558,7 @@ airfriction -0.35 rotate 0 180 -30 30 // shotgun damage effect, normal blood -// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); effect weapondamage_shotgun count 0.6 type blood @@ -6584,7 +6584,7 @@ color 0x000000 0x420000 originjitter 1 1 1 // shotgun damage effect, alien blood -// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); effect weapondamage_shotgun_alien count 0.6 type blood @@ -6610,7 +6610,7 @@ color 0x000000 0x204010 originjitter 1 1 1 // shotgun damage effect, robot blood -// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); effect weapondamage_shotgun_robot count 0.6 type blood @@ -6636,7 +6636,7 @@ color 0x000000 0x301860 originjitter 1 1 1 // uzi damage effect, normal blood -// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); effect weapondamage_uzi count 0.3 type blood @@ -6662,7 +6662,7 @@ color 0x000000 0x420000 originjitter 0 0 0 // uzi damage effect, alien blood -// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); effect weapondamage_uzi_alien count 0.3 type blood @@ -6688,7 +6688,7 @@ color 0x000000 0x204010 originjitter 0 0 0 // uzi damage effect, robot blood -// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); effect weapondamage_uzi_robot count 0.3 type blood @@ -6714,7 +6714,7 @@ color 0x000000 0x301860 originjitter 0 0 0 // minelayer damage effect -// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); effect weapondamage_minelayer notunderwater count 3 @@ -6749,7 +6749,7 @@ lightradiusfade 280 lightcolor 0.7 0.4 0.2 // grenadelauncher damage effect -// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); effect weapondamage_grenadelauncher notunderwater count 3 @@ -6784,7 +6784,7 @@ lightradiusfade 280 lightcolor 0.7 0.4 0.2 // electro damage effect -// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); effect weapondamage_electro notunderwater count 2 @@ -6841,7 +6841,7 @@ lightradiusfade 220 lightcolor 0.2 0.6 0.8 // crylink damage effect -// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); effect weapondamage_crylink notunderwater count 2 @@ -6897,7 +6897,7 @@ lightradiusfade 240 lightcolor 0.6 0.2 0.8 // hlac damage effect -// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); effect weapondamage_hlac notunderwater count 3 @@ -6915,7 +6915,7 @@ airfriction -0.35 rotate 0 180 -30 30 // nex damage effect -// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); effect weapondamage_nex count 1 type static @@ -6969,7 +6969,7 @@ lightradiusfade 280 lightcolor 0.6 0.8 0.8 // minstanex damage effect -// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); effect weapondamage_minstanex count 2 type static @@ -7023,7 +7023,7 @@ lightradiusfade 240 lightcolor 0.6 0.8 0.8 // sniperrifle damage effect, normal blood -// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); effect weapondamage_rifle count 0.3 type blood @@ -7049,7 +7049,7 @@ color 0x000000 0x420000 originjitter 0 0 0 // sniperrifle damage effect, alien blood -// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); effect weapondamage_rifle_alien count 0.3 type blood @@ -7075,7 +7075,7 @@ color 0x000000 0x204010 originjitter 0 0 0 // sniperrifle damage effect, robot blood -// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); effect weapondamage_rifle_robot count 0.3 type blood @@ -7101,7 +7101,7 @@ color 0x000000 0x301860 originjitter 0 0 0 // seeker damage effect -// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); effect weapondamage_seeker notunderwater count 3 @@ -7136,7 +7136,7 @@ lightradiusfade 280 lightcolor 0.7 0.5 0.1 // hagar damage effect -// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); effect weapondamage_hagar notunderwater count 3 @@ -7171,7 +7171,7 @@ lightradiusfade 280 lightcolor 0.7 0.5 0.1 // fireball damage effect -// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); effect weapondamage_fireball notunderwater count 4 @@ -7206,7 +7206,7 @@ lightradiusfade 280 lightcolor 1.0 0.8 0.4 // rocketlauncher damage effect -// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); effect weapondamage_rocketlauncher notunderwater count 3 -- 2.39.2