From 4ff05ac24b2d355834393106423823e85a3fd244 Mon Sep 17 00:00:00 2001 From: Mario Date: Wed, 3 Jun 2020 01:44:57 +1000 Subject: [PATCH] Increase maximum beams from 256 to 4096, as per wrath-darkplaces --- quakedef.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/quakedef.h b/quakedef.h index 75a018db..91623550 100644 --- a/quakedef.h +++ b/quakedef.h @@ -187,7 +187,7 @@ extern char engineversion[128]; #define MAX_ENITIES_INITIAL 256 ///< initial size of cl.entities #define MAX_STATICENTITIES 1024 ///< limit on size of cl.static_entities #define MAX_EFFECTS 256 ///< limit on size of cl.effects -#define MAX_BEAMS 256 ///< limit on size of cl.beams +#define MAX_BEAMS 4096 ///< limit on size of cl.beams #define MAX_TEMPENTITIES 4096 ///< max number of temporary models visible per frame (certain sprite effects, certain types of CSQC entities also use this) #define SERVERLIST_TOTALSIZE 2048 ///< max servers in the server list #define SERVERLIST_ANDMASKCOUNT 16 ///< max items in server list AND mask -- 2.39.2