From 4fe1e97aeaf81e1e04c0ae61d848a59ef4c53f98 Mon Sep 17 00:00:00 2001 From: Rudolf Polzer Date: Fri, 30 Apr 2010 12:41:18 +0200 Subject: [PATCH] Revert "first beginning of "messagebox" like function, does not compile yet" as I accidentally did this in master This reverts commit 5dbaf6bd72ff419c2dde2c68ec13e53fe6ca331d. --- qcsrc/menu/cmd_dialog.qc | 27 --------------------------- qcsrc/menu/cmd_dialog.qh | 12 ------------ qcsrc/menu/gamecommand.qc | 7 ------- 3 files changed, 46 deletions(-) delete mode 100644 qcsrc/menu/cmd_dialog.qc delete mode 100644 qcsrc/menu/cmd_dialog.qh diff --git a/qcsrc/menu/cmd_dialog.qc b/qcsrc/menu/cmd_dialog.qc deleted file mode 100644 index 3fe6ffcdf..000000000 --- a/qcsrc/menu/cmd_dialog.qc +++ /dev/null @@ -1,27 +0,0 @@ -void showCommandLineDialog(float arg_min, float arg_count) -{ - string t; - string prefix; - float flags; - t = argv(arg_min); - prefix = argv(arg_min+1); - flags = stof(argv(arg_min+2)); - if(!(flags & 1)) - { - if(cmd_dialog_active) - return; - } - cmd_dialog_prefix = prefix; - cmd_dialog_flags = flags; - if(t == "MessageBox") - { - if(cmd_dialog_title) strunzone(cmd_dialog_title); cmd_dialog_title = strzone(argv(arg_min+3)); - if(cmd_dialog_message) strunzone(cmd_dialog_message); cmd_dialog_message = strzone(argv(arg_min+4)); - if(cmd_dialog_button1) strunzone(cmd_dialog_button1); cmd_dialog_button1 = strzone(argv(arg_min+5)); - if(cmd_dialog_button2) strunzone(cmd_dialog_button2); cmd_dialog_button2 = strzone(argv(arg_min+6)); - if(cmd_dialog_button3) strunzone(cmd_dialog_button3); cmd_dialog_button3 = strzone(argv(arg_min+7)); - cmd_dialog_active = 1; - cmd_dialog_messagebox.update(cmd_dialog_messagebox); - m_goto("cmd_dialog_messagebox"); - } -} diff --git a/qcsrc/menu/cmd_dialog.qh b/qcsrc/menu/cmd_dialog.qh deleted file mode 100644 index eea83d474..000000000 --- a/qcsrc/menu/cmd_dialog.qh +++ /dev/null @@ -1,12 +0,0 @@ -#define DLG_REPLACE 1 -void showCommandLineDialog(float arg_min, float arg_count); -string cmd_dialog_prefix; -// on closing dialog: -// if the dialog has an input entry field, cvar_string(cmd_dialog_prefix) will be the entered value -// also, cmd_dialog_prefix_$buttonnumber is called when the dialog is closed (i.e. with 1, 2, 3 for the buttons, or 0 for the close button) -float cmd_dialog_flags; -string cmd_dialog_title; -string cmd_dialog_message; -string cmd_dialog_button1; -string cmd_dialog_button2; -string cmd_dialog_button3; diff --git a/qcsrc/menu/gamecommand.qc b/qcsrc/menu/gamecommand.qc index 6e2401166..84c98e0da 100644 --- a/qcsrc/menu/gamecommand.qc +++ b/qcsrc/menu/gamecommand.qc @@ -87,13 +87,6 @@ void GameCommand(string theCommand) return; } - if(argv(0) == "dialog") - { - if(!isdemo()) // don't allow this command in demos - showCommandLineDialog(1, argc-1); - return; - } - #if 0 if(argv(0) == "tokentest") { -- 2.39.2