From 4fcffef8aae63ae984f514f3b189ec61b8a99713 Mon Sep 17 00:00:00 2001 From: Martin Taibr Date: Wed, 20 Feb 2019 20:55:19 +0100 Subject: [PATCH] remove friendly fire from damagetext menu --- .../mutators/mutator/damagetext/ui_damagetext.qc | 10 ---------- 1 file changed, 10 deletions(-) diff --git a/qcsrc/common/mutators/mutator/damagetext/ui_damagetext.qc b/qcsrc/common/mutators/mutator/damagetext/ui_damagetext.qc index 4f7f045d8..e85228e33 100644 --- a/qcsrc/common/mutators/mutator/damagetext/ui_damagetext.qc +++ b/qcsrc/common/mutators/mutator/damagetext/ui_damagetext.qc @@ -32,15 +32,5 @@ CLASS(XonoticDamageTextSettings, XonoticTab) this.TD(this, 2, 2, e = makeXonoticColorpickerString("cl_damagetext_color", "cl_damagetext_color")); setDependent(e, "cl_damagetext", 1, 1); this.TR(this); - this.TR(this); - // friendly fire - this.TD(this, 1, 3, e = makeXonoticCheckBox(0, "cl_damagetext_friendlyfire", _("Draw damage numbers for friendly fire"))); - setDependent(e, "cl_damagetext", 1, 1); - this.TR(this); - this.TD(this, 1, 1, e = makeXonoticTextLabel(0, _("Color:"))); - setDependentAND(e, "cl_damagetext", 1, 1, "cl_damagetext_friendlyfire", 1, 1); - this.TD(this, 2, 2, e = makeXonoticColorpickerString("cl_damagetext_friendlyfire_color", "cl_damagetext_friendlyfire_color")); - setDependentAND(e, "cl_damagetext", 1, 1, "cl_damagetext_friendlyfire", 1, 1); - this.TR(this); } ENDCLASS(XonoticDamageTextSettings) -- 2.39.2