From 4eff10642a3cf1a281144b992b0d9ce747ef62d8 Mon Sep 17 00:00:00 2001 From: Mircea Kitsune Date: Wed, 8 Sep 2010 13:11:49 +0300 Subject: [PATCH] Fix for g_weapon_stay 3 --- qcsrc/server/t_items.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/server/t_items.qc b/qcsrc/server/t_items.qc index 1b6c21710..c71cc6ac7 100644 --- a/qcsrc/server/t_items.qc +++ b/qcsrc/server/t_items.qc @@ -94,7 +94,7 @@ void Item_Show (entity e, float mode) e.spawnshieldtime = 1; } - else if((e.flags & FL_WEAPON) && (g_weapon_stay == 3)) + else if((e.flags & FL_WEAPON) && (g_weapon_stay == 3 && self.respawntime > 0)) // if respawntime is -1, this item does not respawn { // make the item translucent green and not touchable e.model = e.mdl; -- 2.39.2