From 4d292b6a49599725ba5cb29000904180d21af914 Mon Sep 17 00:00:00 2001 From: terencehill Date: Tue, 20 Nov 2012 22:45:28 +0100 Subject: [PATCH] Do not centerprint the msg "You spawned after the round started, you'll spawn as frozen." when a player respawn after a death by DEATH_HURTTRIGGER. Also make the msg shorter --- qcsrc/server/mutators/gamemode_freezetag.qc | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/qcsrc/server/mutators/gamemode_freezetag.qc b/qcsrc/server/mutators/gamemode_freezetag.qc index d4502f9b4..95c8790c3 100644 --- a/qcsrc/server/mutators/gamemode_freezetag.qc +++ b/qcsrc/server/mutators/gamemode_freezetag.qc @@ -340,7 +340,8 @@ MUTATOR_HOOKFUNCTION(freezetag_PlayerSpawn) if(warmup && time > warmup) // spawn too late, freeze player { - centerprint(self, "^1You spawned after the round started, you'll spawn as frozen.\n"); + if(!next_round) // no msg if player respawn after a death by DEATH_HURTTRIGGER + centerprint(self, "^1Round already started, you spawn as frozen."); freezetag_Freeze(world); freezetag_remove_alive(); } -- 2.39.2