From 4cf84599c16bca33789a9ca16bd09be48ddc4580 Mon Sep 17 00:00:00 2001 From: Martin Taibr Date: Tue, 18 Jul 2017 02:00:43 +0200 Subject: [PATCH] some debug cvars and g_mutatormsg --- defaultClient.cfg | 2 ++ defaultServer.cfg | 7 +++++++ defaultXonotic.cfg | 9 --------- 3 files changed, 9 insertions(+), 9 deletions(-) diff --git a/defaultClient.cfg b/defaultClient.cfg index f9e6e7ae8..7a72e2cfa 100644 --- a/defaultClient.cfg +++ b/defaultClient.cfg @@ -697,6 +697,8 @@ seta cl_noantilag 0 "turn this on if you believe antilag is bad" set cl_accuracy_data_share 0 "1 share my weapon accuracy data statistics with other players, 0 keep my weapon accuracy data statistics hidden" set cl_accuracy_data_receive 0 "1 receive weapon accuracy data statistics at the end of the match" +set developer_csqcentities 0 "csqc entity spam" + seta cl_forceplayermodels 0 "make everyone look like your own model (requires server to have sv_defaultcharacter 0)" seta cl_forceplayercolors 0 "make enemies look like your own color (requires server to have sv_defaultcharacter 0); set it to 2 to enable it even in teamplay (only when there is exactly one enemy team)" seta cl_forcemyplayermodel "" "set to the model file name you want to show yourself as (does not affect how enemies look with cl_forceplayermodels)" diff --git a/defaultServer.cfg b/defaultServer.cfg index 6f141a68a..eaf5d76e8 100644 --- a/defaultServer.cfg +++ b/defaultServer.cfg @@ -445,6 +445,13 @@ set sv_weaponstats_file "" "when set to a file name, per-weapon stats get writte set rescan_pending 0 "set to 1 to schedule a fs_rescan at the end of this match" set g_mapinfo_allow_unsupported_modes_and_let_stuff_break "0" "set to 1 to be able to force game types using g_ cvars even if the map does not support them" +set g_mutatormsg "" "mutator message" + +set spawn_debug 0 "use all spawns one by one, then abort, to verify all spawnpoints" +set loddebug 0 "force this LOD level" +set speedmeter 0 "print landing speeds" +set waypoint_benchmark 0 "quit after waypoint loading to benchmark bot navigation code" +set g_debug_bot_commands 0 "print scripted bot commands before executing" // weapon accuracy stats set sv_accuracy_data_share 1 "1 send weapon accuracy data statistics to spectating clients, depends on cl_accuracy_data_share" diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 675092815..ab507d624 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -61,7 +61,6 @@ set slowmo 1 //sys_ticrate 0.0166667 // 60fps. This would be ideal, but kills home routers. sys_ticrate 0.0333333 // Use 30fps instead. -// FIXME this is client i think? // Audio track names (for old-style "cd loop NUMBER" usage) set _cdtrack_first "1" alias _cdtrack_0 "g_cdtracks_remaplist \"$g_cdtracks_remaplist $1\"" @@ -87,14 +86,6 @@ prvm_backtraceforwarnings 1 set _urllib_nextslot 0 "temp variable" -// FIXME some of these are used in qcsrc/common though most of them are probably server only -set spawn_debug 0 "use all spawns one by one, then abort, to verify all spawnpoints" -set loddebug 0 "force this LOD level" -set g_mutatormsg "" "mutator message" -set speedmeter 0 "print landing speeds" -set developer_csqcentities 0 "csqc entity spam" -set waypoint_benchmark 0 "quit after waypoint loading to benchmark bot navigation code" -set g_debug_bot_commands 0 "print scripted bot commands before executing" set g_debug_defaultsounds 0 "always use default sounds" // define some engine cvars that we need even on dedicated server -- 2.39.2