From 4cd2c83dabc9718abcd253f56bce571adfdc32a4 Mon Sep 17 00:00:00 2001 From: Rudolf Polzer Date: Tue, 24 Jul 2012 10:41:23 +0200 Subject: [PATCH] fix game completion ratio when there is no fraglimit --- qcsrc/server/g_world.qc | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/qcsrc/server/g_world.qc b/qcsrc/server/g_world.qc index 36fddb339..7a653e131 100644 --- a/qcsrc/server/g_world.qc +++ b/qcsrc/server/g_world.qc @@ -1978,7 +1978,8 @@ float WinningCondition_Scores(float limit, float leadlimit) limitreached = (limitreached || leadlimitreached); } - game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / max(1, limit), 1)); + if(limit) + game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1)); return GetWinningCode( WinningConditionHelper_topscore && limitreached, -- 2.39.2