From 4ba077caabe5498c43e61d617aa258bf65ed5bd7 Mon Sep 17 00:00:00 2001 From: Mario Date: Mon, 2 Sep 2024 19:29:33 +1000 Subject: [PATCH] Update added weapon cvars to use new naming scheme --- qcsrc/common/weapons/weapon/electro.qc | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/qcsrc/common/weapons/weapon/electro.qc b/qcsrc/common/weapons/weapon/electro.qc index b572dfc94..38c9c85f8 100644 --- a/qcsrc/common/weapons/weapon/electro.qc +++ b/qcsrc/common/weapons/weapon/electro.qc @@ -76,7 +76,7 @@ void W_Electro_ExplodeCombo(entity this) if (!this.velocity) this.velocity = this.movedir; // .velocity must be != '0 0 0' for particle fx and decal to work - if(WEP_CVAR(electro, combo_duration)) + if(WEP_CVAR(WEP_ELECTRO, combo_duration)) { this.projectiledeathtype = WEP_ELECTRO.m_id | HITTYPE_BOUNCE; // use THIS type for a combo because primary can't bounce this.event_damage = func_null; @@ -85,10 +85,10 @@ void W_Electro_ExplodeCombo(entity this) setthink(this, W_Electro_ExplodeComboThink); this.nextthink = time; - this.dmg = WEP_CVAR(electro, combo_damage); - this.dmg_edge = WEP_CVAR(electro, combo_edgedamage); - this.dmg_radius = WEP_CVAR(electro, combo_radius); - this.dmg_duration = WEP_CVAR(electro, combo_duration); + this.dmg = WEP_CVAR(WEP_ELECTRO, combo_damage); + this.dmg_edge = WEP_CVAR(WEP_ELECTRO, combo_edgedamage); + this.dmg_radius = WEP_CVAR(WEP_ELECTRO, combo_radius); + this.dmg_duration = WEP_CVAR(WEP_ELECTRO, combo_duration); this.teleport_time = time; set_movetype(this, MOVETYPE_NONE); -- 2.39.2