From 4b67632be42f116e935edeb967c928b5e4bc736b Mon Sep 17 00:00:00 2001
From: namespace <namespace>
Date: Sun, 4 Mar 2007 13:51:10 +0000
Subject: [PATCH] - Reverted Q3 translucency fix since it randomly made brushes
   fully transparent in Doom3 mode.

git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@148 8a3a26a2-13c4-0310-b231-cf6edde360e5
---
 CHANGES                 | 5 +++++
 radiant/renderstate.cpp | 6 +-----
 2 files changed, 6 insertions(+), 5 deletions(-)

diff --git a/CHANGES b/CHANGES
index 76f32548..7a75f3d7 100644
--- a/CHANGES
+++ b/CHANGES
@@ -1,6 +1,11 @@
 This is the changelog for developers, != changelog for the end user 
 that we distribute with the binaries. (see changelog)
 
+04/03/2007
+namespace
+- Reverted Q3 translucency fix since it randomly made brushes
+  fully transparent in Doom3 mode.
+
 04/03/2007
 namespace
 - Final update for installerfiles (Shaderman / namespace)
diff --git a/radiant/renderstate.cpp b/radiant/renderstate.cpp
index db71b226..2f5596d1 100644
--- a/radiant/renderstate.cpp
+++ b/radiant/renderstate.cpp
@@ -2387,11 +2387,7 @@ void OpenGLShader::construct(const char* name)
       state.m_colour[2] = 0;
       state.m_colour[3] = 0.3f;
       state.m_state = RENDER_FILL|RENDER_DEPTHTEST|RENDER_CULLFACE|RENDER_BLEND|RENDER_COLOURWRITE|RENDER_DEPTHWRITE;
-
-      // The bug "Selecting translucent brushes, such as clip, cause them to disappear leaving
-      // only the red selection box." seems to be fixed by removing the next line.
-
-      // state.m_sort = OpenGLState::eSortHighlight;
+      state.m_sort = OpenGLState::eSortHighlight;
       state.m_depthfunc = GL_LEQUAL;
     }
     else if(string_equal(name+1, "CAM_OVERLAY"))
-- 
2.39.5