From 4a03f503eb0210bcaa4e6732a1fb83d038545940 Mon Sep 17 00:00:00 2001 From: Mario Date: Tue, 30 Apr 2013 06:46:24 +1000 Subject: [PATCH] Reset mage attack delay after attacking --- qcsrc/server/monsters/monster/mage.qc | 3 +++ 1 file changed, 3 insertions(+) diff --git a/qcsrc/server/monsters/monster/mage.qc b/qcsrc/server/monsters/monster/mage.qc index 3aefe89c5..8c0a04a66 100644 --- a/qcsrc/server/monsters/monster/mage.qc +++ b/qcsrc/server/monsters/monster/mage.qc @@ -193,6 +193,9 @@ void mage_spike() { entity missile; vector dir = normalize((self.enemy.origin + '0 0 10') - self.origin); + + self.delay = -1; + self.monster_delayedattack = func_null; makevectors(self.angles); -- 2.39.2