From 4823dba845d1910e5ce0be2cf891418b4ac1941e Mon Sep 17 00:00:00 2001 From: Mario Date: Wed, 9 Oct 2013 19:40:43 -0700 Subject: [PATCH] Remove switchweapon from weapon charge check --- qcsrc/server/mutators/mutator_overkill.qc | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/qcsrc/server/mutators/mutator_overkill.qc b/qcsrc/server/mutators/mutator_overkill.qc index e2b1fb92d..94256bc76 100644 --- a/qcsrc/server/mutators/mutator_overkill.qc +++ b/qcsrc/server/mutators/mutator_overkill.qc @@ -23,7 +23,7 @@ void ok_IncreaseCharge(entity ent, float wep) ent.ammo_charge[wep] = min(autocvar_g_overkill_ammo_charge_limit, ent.ammo_charge[wep] + cvar(sprintf("g_overkill_ammo_charge_rate_%s", wepent.netname)) * frametime / W_TICSPERFRAME); } -float ok_CheckWeaponCharge(entity ent, float wep, float swep) +float ok_CheckWeaponCharge(entity ent, float wep) { if not(autocvar_g_overkill_ammo_charge) return TRUE; //if(wep != swep) return TRUE; // switching, don't even bother checking @@ -136,7 +136,7 @@ MUTATOR_HOOKFUNCTION(ok_PlayerPreThink) self.ok_ammo_charge = self.ammo_charge[self.weapon]; if(autocvar_g_overkill_ammo_charge) - if(!ok_CheckWeaponCharge(self, self.weapon, self.switchweapon)) + if(!ok_CheckWeaponCharge(self, self.weapon)) { if(autocvar_g_overkill_ammo_charge_notice && time > self.ok_notice_time && self.BUTTON_ATCK && IS_REAL_CLIENT(self)) { -- 2.39.2