From 4713a7c83e984db209173d49abfe7d687714b939 Mon Sep 17 00:00:00 2001 From: Jakob MG Date: Fri, 14 Oct 2011 01:34:40 +0200 Subject: [PATCH] Do not stop health regen when hit if hit did no damage --- qcsrc/server/cl_player.qc | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/qcsrc/server/cl_player.qc b/qcsrc/server/cl_player.qc index 92e1ce4de..f9fb0aa61 100644 --- a/qcsrc/server/cl_player.qc +++ b/qcsrc/server/cl_player.qc @@ -493,7 +493,8 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht self.armorvalue = self.armorvalue - save; self.health = self.health - take; // pause regeneration for 5 seconds - self.pauseregen_finished = max(self.pauseregen_finished, time + autocvar_g_balance_pause_health_regen); + if(take) + self.pauseregen_finished = max(self.pauseregen_finished, time + autocvar_g_balance_pause_health_regen); if (time > self.pain_finished) //Don't switch pain sequences like crazy { -- 2.39.2