From 464305bd2132971e2d24a19989baa94789ad9e68 Mon Sep 17 00:00:00 2001 From: Mario Date: Sat, 25 Apr 2015 18:32:09 +1000 Subject: [PATCH] Merge some changes from combined updates branch --- qcsrc/client/main.qc | 2 +- qcsrc/client/progs.src | 1 + qcsrc/common/constants.qh | 20 +- qcsrc/common/movetypes/follow.qc | 31 +++ qcsrc/common/movetypes/include.qc | 2 + qcsrc/common/movetypes/movetypes.qc | 4 +- qcsrc/common/movetypes/movetypes.qh | 7 + qcsrc/common/movetypes/step.qc | 23 ++ qcsrc/common/movetypes/walk.qc | 6 +- qcsrc/common/physics.qc | 249 +++++++++++++-------- qcsrc/common/physics.qh | 13 +- qcsrc/common/stats.qh | 40 ++-- qcsrc/common/triggers/func/button.qc | 2 +- qcsrc/common/triggers/func/door.qc | 6 +- qcsrc/common/triggers/func/door_secret.qc | 2 +- qcsrc/common/triggers/func/ladder.qc | 12 +- qcsrc/common/triggers/func/plat.qc | 2 +- qcsrc/common/triggers/func/train.qc | 2 +- qcsrc/common/triggers/misc/corner.qc | 2 +- qcsrc/common/triggers/trigger/hurt.qc | 4 +- qcsrc/common/triggers/trigger/impulse.qc | 2 +- qcsrc/common/triggers/trigger/jumppads.qc | 8 +- qcsrc/common/triggers/trigger/multi.qc | 2 +- qcsrc/common/triggers/triggers.qc | 25 --- qcsrc/common/triggers/triggers.qh | 3 - qcsrc/common/weapons/w_porto.qc | 2 +- qcsrc/csqcmodellib/cl_player.qc | 12 +- qcsrc/server/autocvars.qh | 2 + qcsrc/server/bot/havocbot/havocbot.qc | 2 +- qcsrc/server/bot/navigation.qc | 4 +- qcsrc/server/bot/waypoints.qc | 6 +- qcsrc/server/cl_client.qc | 12 +- qcsrc/server/miscfunctions.qh | 4 - qcsrc/server/mutators/gamemode_ctf.qh | 84 +++---- qcsrc/server/mutators/gamemode_keyhunt.qc | 2 +- qcsrc/server/mutators/mutator_dodging.qc | 14 +- qcsrc/server/mutators/mutator_multijump.qc | 6 +- qcsrc/server/portals.qc | 4 +- qcsrc/warpzonelib/common.qh | 7 + 39 files changed, 382 insertions(+), 249 deletions(-) create mode 100644 qcsrc/common/movetypes/follow.qc create mode 100644 qcsrc/common/movetypes/step.qc diff --git a/qcsrc/client/main.qc b/qcsrc/client/main.qc index 53adf12b7..a3527366d 100644 --- a/qcsrc/client/main.qc +++ b/qcsrc/client/main.qc @@ -667,7 +667,7 @@ void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint if(is_new) { self.origin = spn_origin; - setsize(self, PL_MIN, PL_MAX); + setsize(self, '-16 -16 -24', '16 16 45'); droptofloor(); /*if(autocvar_cl_spawn_point_model) // needs a model first diff --git a/qcsrc/client/progs.src b/qcsrc/client/progs.src index a72a2104b..d221cfc5c 100644 --- a/qcsrc/client/progs.src +++ b/qcsrc/client/progs.src @@ -76,3 +76,4 @@ weapons/projectile.qc // TODO ../warpzonelib/client.qc ../warpzonelib/common.qc ../warpzonelib/mathlib.qc +../warpzonelib/util_server.qc diff --git a/qcsrc/common/constants.qh b/qcsrc/common/constants.qh index 9e1355ba4..d7e89fac2 100644 --- a/qcsrc/common/constants.qh +++ b/qcsrc/common/constants.qh @@ -321,6 +321,8 @@ vector autocvar_sv_player_crouch_mins = '-16 -16 -24'; vector autocvar_sv_player_crouch_viewoffset = '0 0 20'; vector autocvar_sv_player_headsize = '24 24 12'; + +#ifdef SVQC #define PL_VIEW_OFS autocvar_sv_player_viewoffset #define PL_MIN autocvar_sv_player_mins #define PL_MAX autocvar_sv_player_maxs @@ -328,16 +330,14 @@ vector autocvar_sv_player_headsize = '24 24 12'; #define PL_CROUCH_MIN autocvar_sv_player_crouch_mins #define PL_CROUCH_MAX autocvar_sv_player_crouch_maxs #define PL_HEAD autocvar_sv_player_headsize - -// helpers -#define PL_VIEW_OFS_z autocvar_sv_player_viewoffset.z -#define PL_MIN_z autocvar_sv_player_mins.z -#define PL_MAX_z autocvar_sv_player_maxs.z -#define PL_CROUCH_VIEW_OFS_z autocvar_sv_player_crouch_viewoffset.z -#define PL_CROUCH_MIN_z autocvar_sv_player_mins.z -#define PL_HEAD_x autocvar_sv_player_headsize.x -#define PL_HEAD_y autocvar_sv_player_headsize.y -#define PL_HEAD_z autocvar_sv_player_headsize.z +#elif defined(CSQC) +#define PL_VIEW_OFS vec3(getstatf(STAT_PL_VIEW_OFS1), getstatf(STAT_PL_VIEW_OFS2), getstatf(STAT_PL_VIEW_OFS3)) +#define PL_MIN vec3(getstatf(STAT_PL_MIN1), getstatf(STAT_PL_MIN2), getstatf(STAT_PL_MIN3)) +#define PL_MAX vec3(getstatf(STAT_PL_MAX1), getstatf(STAT_PL_MAX2), getstatf(STAT_PL_MAX3)) +#define PL_CROUCH_VIEW_OFS vec3(getstatf(STAT_PL_CROUCH_VIEW_OFS1), getstatf(STAT_PL_CROUCH_VIEW_OFS2), getstatf(STAT_PL_CROUCH_VIEW_OFS3)) +#define PL_CROUCH_MIN vec3(getstatf(STAT_PL_CROUCH_MIN1), getstatf(STAT_PL_CROUCH_MIN2), getstatf(STAT_PL_CROUCH_MIN3)) +#define PL_CROUCH_MAX vec3(getstatf(STAT_PL_CROUCH_MAX1), getstatf(STAT_PL_CROUCH_MAX2), getstatf(STAT_PL_CROUCH_MAX3)) +#endif // spawnpoint prios const int SPAWN_PRIO_NEAR_TEAMMATE_FOUND = 200; diff --git a/qcsrc/common/movetypes/follow.qc b/qcsrc/common/movetypes/follow.qc new file mode 100644 index 000000000..6cf28d6f1 --- /dev/null +++ b/qcsrc/common/movetypes/follow.qc @@ -0,0 +1,31 @@ +void _Movetype_Physics_Follow() // SV_Physics_Follow +{ + entity e = self.move_aiment; // TODO: networking? + + // LordHavoc: implemented rotation on MOVETYPE_FOLLOW objects + if(self.move_angles == self.move_punchangle) + { + self.move_origin = e.move_origin + self.view_ofs; + } + else + { + vector ang, v; + ang_x = -self.move_punchangle_x; + ang_y = self.move_punchangle_y; + ang_z = self.move_punchangle_z; + makevectors(ang); + v_x = self.view_ofs_x * v_forward_x + self.view_ofs_y * v_right_x + self.view_ofs_z * v_up_x; + v_y = self.view_ofs_x * v_forward_y + self.view_ofs_y * v_right_y + self.view_ofs_z * v_up_y; + v_z = self.view_ofs_x * v_forward_z + self.view_ofs_y * v_right_z + self.view_ofs_z * v_up_z; + ang_x = -e.move_angles_x; + ang_y = e.move_angles_y; + ang_z = e.move_angles_z; + makevectors(ang); + self.move_origin_x = v_x * v_forward_x + v_y * v_forward_y + v_z * v_forward_z + e.move_origin_x; + self.move_origin_x = v_x * v_right_x + v_y * v_right_y + v_z * v_right_z + e.move_origin_y; + self.move_origin_x = v_x * v_up_x + v_y * v_up_y + v_z * v_up_z + e.move_origin_z; + } + + self.move_angles = e.move_angles + self.v_angle; + _Movetype_LinkEdict(false); +} diff --git a/qcsrc/common/movetypes/include.qc b/qcsrc/common/movetypes/include.qc index 64d92d4a9..322b3c4de 100644 --- a/qcsrc/common/movetypes/include.qc +++ b/qcsrc/common/movetypes/include.qc @@ -1,5 +1,7 @@ #include "push.qc" #include "toss.qc" #include "walk.qc" +#include "step.qc" +#include "follow.qc" #include "movetypes.qc" diff --git a/qcsrc/common/movetypes/movetypes.qc b/qcsrc/common/movetypes/movetypes.qc index a7351ac66..3dd286e00 100644 --- a/qcsrc/common/movetypes/movetypes.qc +++ b/qcsrc/common/movetypes/movetypes.qc @@ -575,7 +575,7 @@ void _Movetype_Physics_Frame(float movedt) case MOVETYPE_NONE: break; case MOVETYPE_FOLLOW: - error("SV_Physics_Follow not implemented"); + _Movetype_Physics_Follow(); break; case MOVETYPE_NOCLIP: _Movetype_CheckWater(self); @@ -584,7 +584,7 @@ void _Movetype_Physics_Frame(float movedt) _Movetype_LinkEdict(false); break; case MOVETYPE_STEP: - error("SV_Physics_Step not implemented"); + _Movetype_Physics_Step(movedt); break; case MOVETYPE_WALK: _Movetype_Physics_Walk(movedt); diff --git a/qcsrc/common/movetypes/movetypes.qh b/qcsrc/common/movetypes/movetypes.qh index 88b545fe1..67cd51e16 100644 --- a/qcsrc/common/movetypes/movetypes.qh +++ b/qcsrc/common/movetypes/movetypes.qh @@ -21,15 +21,22 @@ .float move_bounce_stopspeed; .float move_nomonsters; // -1 for MOVE_NORMAL, otherwise a MOVE_ constant +.entity move_aiment; +.vector move_punchangle; + // should match sv_gameplayfix_fixedcheckwatertransition float autocvar_cl_gameplayfix_fixedcheckwatertransition = 1; #ifdef SVQC +.int stat_gameplayfix_upvelocityclearsonground; + #define GRAVITY_UNAFFECTED_BY_TICRATE autocvar_sv_gameplayfix_gravityunaffectedbyticrate +#define UPWARD_VELOCITY_CLEARS_ONGROUND autocvar_sv_gameplayfix_upwardvelocityclearsongroundflag #define TICRATE sys_frametime #elif defined(CSQC) #define GRAVITY_UNAFFECTED_BY_TICRATE (getstati(STAT_MOVEFLAGS) & MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE) +#define UPWARD_VELOCITY_CLEARS_ONGROUND getstati(STAT_GAMEPLAYFIX_UPVELOCITYCLEARSONGROUND) #define TICRATE ticrate #endif diff --git a/qcsrc/common/movetypes/step.qc b/qcsrc/common/movetypes/step.qc new file mode 100644 index 000000000..822bf0935 --- /dev/null +++ b/qcsrc/common/movetypes/step.qc @@ -0,0 +1,23 @@ +void _Movetype_Physics_Step(float dt) // SV_Physics_Step +{ + if(self.move_flags & FL_ONGROUND) + { + if(self.velocity_z >= (1.0 / 32.0) && UPWARD_VELOCITY_CLEARS_ONGROUND) + { + self.move_flags &= ~FL_ONGROUND; + _Movetype_CheckVelocity(); + _Movetype_FlyMove(dt, true, '0 0 0', 0); + _Movetype_LinkEdict(true); + } + } + else + { + _Movetype_CheckVelocity(); + _Movetype_FlyMove(dt, true, '0 0 0', 0); + _Movetype_LinkEdict(true); + + // TODO? movetypesteplandevent + } + + _Movetype_CheckWaterTransition(self); +} diff --git a/qcsrc/common/movetypes/walk.qc b/qcsrc/common/movetypes/walk.qc index cbcfc5b39..180dfcc7f 100644 --- a/qcsrc/common/movetypes/walk.qc +++ b/qcsrc/common/movetypes/walk.qc @@ -29,11 +29,13 @@ void _Movetype_Physics_Walk(float dt) // SV_WalkMove vector upmove = self.move_origin + '0 0 1'; vector downmove = self.move_origin - '0 0 1'; int type; - if (self.move_movetype == MOVETYPE_FLYMISSILE) type = MOVE_MISSILE; else if (self.move_movetype == MOVETYPE_FLY_WORLDONLY) + if (self.move_movetype == MOVETYPE_FLYMISSILE) + type = MOVE_MISSILE; + else if (self.move_movetype == MOVETYPE_FLY_WORLDONLY) type = MOVE_WORLDONLY; else if (self.solid == SOLID_TRIGGER || self.solid == SOLID_NOT) type = MOVE_NOMONSTERS; - else type = MOVE_NORMAL; + else type = MOVE_NORMAL; tracebox(upmove, self.mins, self.maxs, downmove, type, self); if (trace_fraction < 1 && trace_plane_normal.z > 0.7) clip |= 1; // but we HAVE found a floor diff --git a/qcsrc/common/physics.qc b/qcsrc/common/physics.qc index d2287ea18..84b327c22 100644 --- a/qcsrc/common/physics.qc +++ b/qcsrc/common/physics.qc @@ -8,6 +8,28 @@ void Physics_AddStats() { + // static view offset and hitbox vectors + // networked for all you bandwidth pigs out there + addstat(STAT_PL_VIEW_OFS1, AS_FLOAT, stat_pl_view_ofs_x); + addstat(STAT_PL_VIEW_OFS2, AS_FLOAT, stat_pl_view_ofs_y); + addstat(STAT_PL_VIEW_OFS3, AS_FLOAT, stat_pl_view_ofs_z); + addstat(STAT_PL_CROUCH_VIEW_OFS1, AS_FLOAT, stat_pl_crouch_view_ofs_x); + addstat(STAT_PL_CROUCH_VIEW_OFS2, AS_FLOAT, stat_pl_crouch_view_ofs_y); + addstat(STAT_PL_CROUCH_VIEW_OFS3, AS_FLOAT, stat_pl_crouch_view_ofs_z); + + addstat(STAT_PL_MIN1, AS_FLOAT, stat_pl_min_x); + addstat(STAT_PL_MIN2, AS_FLOAT, stat_pl_min_y); + addstat(STAT_PL_MIN3, AS_FLOAT, stat_pl_min_z); + addstat(STAT_PL_MAX1, AS_FLOAT, stat_pl_max_x); + addstat(STAT_PL_MAX2, AS_FLOAT, stat_pl_max_y); + addstat(STAT_PL_MAX3, AS_FLOAT, stat_pl_max_z); + addstat(STAT_PL_CROUCH_MIN1, AS_FLOAT, stat_pl_crouch_min_x); + addstat(STAT_PL_CROUCH_MIN2, AS_FLOAT, stat_pl_crouch_min_y); + addstat(STAT_PL_CROUCH_MIN3, AS_FLOAT, stat_pl_crouch_min_z); + addstat(STAT_PL_CROUCH_MAX1, AS_FLOAT, stat_pl_crouch_max_x); + addstat(STAT_PL_CROUCH_MAX2, AS_FLOAT, stat_pl_crouch_max_y); + addstat(STAT_PL_CROUCH_MAX3, AS_FLOAT, stat_pl_crouch_max_z); + // g_movementspeed hack addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw); addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed); @@ -38,10 +60,21 @@ void Physics_AddStats() addstat(STAT_MOVEVARS_FRICTION_ONLAND, AS_FLOAT, stat_sv_friction_on_land); addstat(STAT_MOVEVARS_FRICTION_SLICK, AS_FLOAT, stat_sv_friction_slick); addstat(STAT_GAMEPLAYFIX_EASIERWATERJUMP, AS_INT, stat_gameplayfix_easierwaterjump); + + addstat(STAT_GAMEPLAYFIX_UPVELOCITYCLEARSONGROUND, AS_INT, stat_gameplayfix_upvelocityclearsonground); } void Physics_UpdateStats(float maxspd_mod) { + // blah + self.stat_pl_view_ofs = PL_VIEW_OFS; + self.stat_pl_crouch_view_ofs = PL_CROUCH_VIEW_OFS; + + self.stat_pl_min = PL_MIN; + self.stat_pl_max = PL_MAX; + self.stat_pl_crouch_min = PL_CROUCH_MIN; + self.stat_pl_crouch_max = PL_CROUCH_MAX; + self.stat_sv_airaccel_qw = AdjustAirAccelQW(autocvar_sv_airaccel_qw, maxspd_mod); if (autocvar_sv_airstrafeaccel_qw) self.stat_sv_airstrafeaccel_qw = AdjustAirAccelQW(autocvar_sv_airstrafeaccel_qw, maxspd_mod); @@ -68,16 +101,18 @@ void Physics_UpdateStats(float maxspd_mod) self.stat_sv_friction_slick = PHYS_FRICTION_SLICK; self.stat_gameplayfix_easierwaterjump = GAMEPLAYFIX_EASIERWATERJUMP; + + self.stat_gameplayfix_upvelocityclearsonground = UPWARD_VELOCITY_CLEARS_ONGROUND; } #endif -float IsMoveInDirection(vector mv, float angle) // key mix factor +float IsMoveInDirection(vector mv, float ang) // key mix factor { if (mv_x == 0 && mv_y == 0) return 0; // avoid division by zero - angle -= RAD2DEG * atan2(mv_y, mv_x); - angle = remainder(angle, 360) / 45; - return angle > 1 ? 0 : angle < -1 ? 0 : 1 - fabs(angle); + ang -= RAD2DEG * atan2(mv_y, mv_x); + ang = remainder(ang, 360) / 45; + return ang > 1 ? 0 : ang < -1 ? 0 : 1 - fabs(ang); } float GeomLerp(float a, float lerp, float b) @@ -176,17 +211,21 @@ void PM_ClientMovement_UpdateStatus(bool ground) origin1_z += self.mins_z + 1; self.waterlevel = WATERLEVEL_NONE; - self.watertype = (pointcontents(origin1) == CONTENT_WATER); + int thepoint = pointcontents(origin1); + + self.watertype = (thepoint == CONTENT_WATER || thepoint == CONTENT_LAVA || thepoint == CONTENT_SLIME); if(self.watertype) { self.waterlevel = WATERLEVEL_WETFEET; origin1_z = self.origin_z + (self.mins_z + self.maxs_z) * 0.5; - if(pointcontents(origin1) == CONTENT_WATER) + thepoint = pointcontents(origin1); + if(thepoint == CONTENT_WATER || thepoint == CONTENT_LAVA || thepoint == CONTENT_SLIME) { self.waterlevel = WATERLEVEL_SWIMMING; origin1_z = self.origin_z + 22; - if(pointcontents(origin1) == CONTENT_WATER) + thepoint = pointcontents(origin1); + if(thepoint == CONTENT_WATER || thepoint == CONTENT_LAVA || thepoint == CONTENT_SLIME) self.waterlevel = WATERLEVEL_SUBMERGED; } } @@ -198,79 +237,95 @@ void PM_ClientMovement_UpdateStatus(bool ground) void PM_ClientMovement_Move() { #ifdef CSQC - float t = PHYS_INPUT_TIMELENGTH; - vector primalvelocity = self.velocity; + int bump; + float t; + float f; + vector neworigin; + vector currentorigin2; + vector neworigin2; + vector primalvelocity; + + vector trace1_endpos = '0 0 0'; + vector trace2_endpos = '0 0 0'; + vector trace3_endpos = '0 0 0'; + float trace1_fraction = 0; + float trace2_fraction = 0; + float trace3_fraction = 0; + vector trace1_plane_normal = '0 0 0'; + vector trace2_plane_normal = '0 0 0'; + vector trace3_plane_normal = '0 0 0'; + + PM_ClientMovement_UpdateStatus(false); - float bump = 0; - for (bump = 0; bump < MAX_CLIP_PLANES && (self.velocity * self.velocity) > 0; bump++) + primalvelocity = self.velocity; + for(bump = 0, t = PHYS_INPUT_TIMELENGTH; bump < 8 && (self.velocity * self.velocity) > 0; bump++) { - vector neworigin = self.origin + t * self.velocity; + neworigin = self.origin + t * self.velocity; tracebox(self.origin, self.mins, self.maxs, neworigin, MOVE_NORMAL, self); - float old_trace1_fraction = trace_fraction; - vector old_trace1_endpos = trace_endpos; - vector old_trace1_plane_normal = trace_plane_normal; - if (trace_fraction < 1 && trace_plane_normal_z == 0) + trace1_endpos = trace_endpos; + trace1_fraction = trace_fraction; + trace1_plane_normal = trace_plane_normal; + if(trace1_fraction < 1 && trace1_plane_normal_z == 0) { // may be a step or wall, try stepping up // first move forward at a higher level - vector currentorigin2 = self.origin; + currentorigin2 = self.origin; currentorigin2_z += PHYS_STEPHEIGHT; - vector neworigin2 = neworigin; - neworigin2_z = self.origin_z + PHYS_STEPHEIGHT; + neworigin2 = neworigin; + neworigin2_z += PHYS_STEPHEIGHT; tracebox(currentorigin2, self.mins, self.maxs, neworigin2, MOVE_NORMAL, self); - if (!trace_startsolid) + trace2_endpos = trace_endpos; + trace2_fraction = trace_fraction; + trace2_plane_normal = trace_plane_normal; + if(!trace_startsolid) { // then move down from there - currentorigin2 = trace_endpos; - neworigin2 = trace_endpos; + currentorigin2 = trace2_endpos; + neworigin2 = trace2_endpos; neworigin2_z = self.origin_z; - float old_trace2_fraction = trace_fraction; - vector old_trace2_plane_normal = trace_plane_normal; tracebox(currentorigin2, self.mins, self.maxs, neworigin2, MOVE_NORMAL, self); + trace3_endpos = trace_endpos; + trace3_fraction = trace_fraction; + trace3_plane_normal = trace_plane_normal; // accept the new trace if it made some progress - if (fabs(trace_endpos_x - old_trace1_endpos_x) >= 0.03125 || fabs(trace_endpos_y - old_trace1_endpos_y) >= 0.03125) + if(fabs(trace3_endpos_x - trace1_endpos_x) >= 0.03125 || fabs(trace3_endpos_y - trace1_endpos_y) >= 0.03125) { - trace_fraction = old_trace2_fraction; - trace_endpos = trace_endpos; - trace_plane_normal = old_trace2_plane_normal; - } - else - { - trace_fraction = old_trace1_fraction; - trace_endpos = old_trace1_endpos; - trace_plane_normal = old_trace1_plane_normal; + trace1_endpos = trace2_endpos; + trace1_fraction = trace2_fraction; + trace1_plane_normal = trace2_plane_normal; + trace1_endpos = trace3_endpos; } } } // check if it moved at all - if (trace_fraction >= 0.001) - setorigin(self, trace_endpos); + if(trace1_fraction >= 0.001) + setorigin(self, trace1_endpos); // check if it moved all the way - if (trace_fraction == 1) + if(trace1_fraction == 1) break; // this is only really needed for nogravityonground combined with gravityunaffectedbyticrate // I'm pretty sure I commented it out solely because it seemed redundant // this got commented out in a change that supposedly makes the code match QW better - // so if this is broken, maybe put it in an if (cls.protocol != PROTOCOL_QUAKEWORLD) block - if (trace_plane_normal_z > 0.7) + // so if this is broken, maybe put it in an if(cls.protocol != PROTOCOL_QUAKEWORLD) block + if(trace1_plane_normal_z > 0.7) SET_ONGROUND(self); - t -= t * trace_fraction; + t -= t * trace1_fraction; - float f = self.velocity * trace_plane_normal; - self.velocity -= f * trace_plane_normal; + f = (self.velocity * trace1_plane_normal); + self.velocity = self.velocity + -f * trace1_plane_normal; } - if (pmove_waterjumptime > 0) + if(pmove_waterjumptime > 0) self.velocity = primalvelocity; #endif } void CPM_PM_Aircontrol(vector wishdir, float wishspeed) { - float k = 32 * (2 * IsMoveInDirection(PHYS_INPUT_MOVEVALUES(self), 0) - 1); + float k = 32 * (2 * IsMoveInDirection(self.movement, 0) - 1); if (k <= 0) return; @@ -530,7 +585,7 @@ float PlayerJump (void) void CheckWaterJump() { // check for a jump-out-of-water - makevectors(PHYS_INPUT_ANGLES(self)); + makevectors(self.v_angle); vector start = self.origin; start_z += 8; v_forward_z = 0; @@ -632,8 +687,8 @@ void RaceCarPhysics() vector rigvel; vector angles_save = self.angles; - float accel = bound(-1, PHYS_INPUT_MOVEVALUES(self).x / PHYS_MAXSPEED(self), 1); - float steer = bound(-1, PHYS_INPUT_MOVEVALUES(self).y / PHYS_MAXSPEED(self), 1); + float accel = bound(-1, self.movement.x / PHYS_MAXSPEED(self), 1); + float steer = bound(-1, self.movement.y / PHYS_MAXSPEED(self), 1); if (g_bugrigs_reverse_speeding) { @@ -908,13 +963,13 @@ void PM_check_nickspam(void) if (self.nickspamcount >= autocvar_g_nick_flood_penalty_yellow) { // slight annoyance for nick change scripts - PHYS_INPUT_MOVEVALUES(self) = -1 * PHYS_INPUT_MOVEVALUES(self); + self.movement = -1 * self.movement; self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = self.BUTTON_ZOOM = self.BUTTON_CROUCH = self.BUTTON_HOOK = self.BUTTON_USE = 0; if (self.nickspamcount >= autocvar_g_nick_flood_penalty_red) // if you are persistent and the slight annoyance above does not stop you, I'll show you! { - PHYS_INPUT_ANGLES(self)_x = random() * 360; - PHYS_INPUT_ANGLES(self)_y = random() * 360; + self.v_angle_x = random() * 360; + self.v_angle_y = random() * 360; // at least I'm not forcing retardedview by also assigning to angles_z self.fixangle = true; } @@ -966,12 +1021,12 @@ void PM_check_frozen(void) #endif ) { - PHYS_INPUT_MOVEVALUES(self)_x = bound(-5, PHYS_INPUT_MOVEVALUES(self).x, 5); - PHYS_INPUT_MOVEVALUES(self)_y = bound(-5, PHYS_INPUT_MOVEVALUES(self).y, 5); - PHYS_INPUT_MOVEVALUES(self)_z = bound(-5, PHYS_INPUT_MOVEVALUES(self).z, 5); + self.movement_x = bound(-5, self.movement.x, 5); + self.movement_y = bound(-5, self.movement.y, 5); + self.movement_z = bound(-5, self.movement.z, 5); } else - PHYS_INPUT_MOVEVALUES(self) = '0 0 0'; + self.movement = '0 0 0'; vector midpoint = ((self.absmin + self.absmax) * 0.5); if (pointcontents(midpoint) == CONTENT_WATER) @@ -1015,7 +1070,7 @@ void PM_check_blocked(void) #ifdef SVQC if (!self.player_blocked) return; - PHYS_INPUT_MOVEVALUES(self) = '0 0 0'; + self.movement = '0 0 0'; self.disableclientprediction = 1; #endif } @@ -1076,11 +1131,11 @@ void PM_fly(float maxspd_mod) UNSET_ONGROUND(self); self.velocity = self.velocity * (1 - PHYS_INPUT_TIMELENGTH * PHYS_FRICTION); - makevectors(PHYS_INPUT_ANGLES(self)); - //wishvel = v_forward * PHYS_INPUT_MOVEVALUES(self).x + v_right * PHYS_INPUT_MOVEVALUES(self).y + v_up * PHYS_INPUT_MOVEVALUES(self).z; - vector wishvel = v_forward * PHYS_INPUT_MOVEVALUES(self).x - + v_right * PHYS_INPUT_MOVEVALUES(self).y - + '0 0 1' * PHYS_INPUT_MOVEVALUES(self).z; + makevectors(self.v_angle); + //wishvel = v_forward * self.movement.x + v_right * self.movement.y + v_up * self.movement.z; + vector wishvel = v_forward * self.movement.x + + v_right * self.movement.y + + '0 0 1' * self.movement.z; // acceleration vector wishdir = normalize(wishvel); float wishspeed = min(vlen(wishvel), PHYS_MAXSPEED(self) * maxspd_mod); @@ -1101,7 +1156,7 @@ void PM_swim(float maxspd_mod) // this mimics quakeworld code if (jump && self.waterlevel == WATERLEVEL_SWIMMING && self.velocity_z >= -180) { - vector yawangles = '0 1 0' * PHYS_INPUT_ANGLES(self).y; + vector yawangles = '0 1 0' * self.v_angle.y; makevectors(yawangles); vector forward = v_forward; vector spot = self.origin + 24 * forward; @@ -1121,11 +1176,11 @@ void PM_swim(float maxspd_mod) } } } - makevectors(PHYS_INPUT_ANGLES(self)); - //wishvel = v_forward * PHYS_INPUT_MOVEVALUES(self).x + v_right * PHYS_INPUT_MOVEVALUES(self).y + v_up * PHYS_INPUT_MOVEVALUES(self).z; - vector wishvel = v_forward * PHYS_INPUT_MOVEVALUES(self).x - + v_right * PHYS_INPUT_MOVEVALUES(self).y - + '0 0 1' * PHYS_INPUT_MOVEVALUES(self).z; + makevectors(self.v_angle); + //wishvel = v_forward * self.movement.x + v_right * self.movement.y + v_up * self.movement.z; + vector wishvel = v_forward * self.movement.x + + v_right * self.movement.y + + '0 0 1' * self.movement.z; if (wishvel == '0 0 0') wishvel = '0 0 -60'; // drift towards bottom @@ -1190,11 +1245,11 @@ void PM_ladder(float maxspd_mod) } self.velocity = self.velocity * (1 - PHYS_INPUT_TIMELENGTH * PHYS_FRICTION); - makevectors(PHYS_INPUT_ANGLES(self)); - //wishvel = v_forward * PHYS_INPUT_MOVEVALUES(self).x + v_right * PHYS_INPUT_MOVEVALUES(self).y + v_up * PHYS_INPUT_MOVEVALUES(self).z; - vector wishvel = v_forward * PHYS_INPUT_MOVEVALUES(self)_x - + v_right * PHYS_INPUT_MOVEVALUES(self)_y - + '0 0 1' * PHYS_INPUT_MOVEVALUES(self)_z; + makevectors(self.v_angle); + //wishvel = v_forward * self.movement.x + v_right * self.movement.y + v_up * self.movement.z; + vector wishvel = v_forward * self.movement_x + + v_right * self.movement_y + + '0 0 1' * self.movement_z; self.velocity_z += g; if (self.ladder_entity.classname == "func_water") { @@ -1229,10 +1284,10 @@ void PM_ladder(float maxspd_mod) void PM_jetpack(float maxspd_mod) { - //makevectors(PHYS_INPUT_ANGLES(self).y * '0 1 0'); - makevectors(PHYS_INPUT_ANGLES(self)); - vector wishvel = v_forward * PHYS_INPUT_MOVEVALUES(self)_x - + v_right * PHYS_INPUT_MOVEVALUES(self)_y; + //makevectors(self.v_angle.y * '0 1 0'); + makevectors(self.v_angle); + vector wishvel = v_forward * self.movement_x + + v_right * self.movement_y; // add remaining speed as Z component float maxairspd = PHYS_MAXAIRSPEED * max(1, maxspd_mod); // fix speedhacks :P @@ -1361,9 +1416,9 @@ void PM_walk(float buttons_prev, float maxspd_mod) } // walking - makevectors(PHYS_INPUT_ANGLES(self).y * '0 1 0'); - vector wishvel = v_forward * PHYS_INPUT_MOVEVALUES(self).x - + v_right * PHYS_INPUT_MOVEVALUES(self).y; + makevectors(self.v_angle.y * '0 1 0'); + vector wishvel = v_forward * self.movement.x + + v_right * self.movement.y; // acceleration vector wishdir = normalize(wishvel); float wishspeed = vlen(wishvel); @@ -1430,9 +1485,9 @@ void PM_walk(float buttons_prev, float maxspd_mod) void PM_air(float buttons_prev, float maxspd_mod) { - makevectors(PHYS_INPUT_ANGLES(self).y * '0 1 0'); - vector wishvel = v_forward * PHYS_INPUT_MOVEVALUES(self).x - + v_right * PHYS_INPUT_MOVEVALUES(self).y; + makevectors(self.v_angle.y * '0 1 0'); + vector wishvel = v_forward * self.movement.x + + v_right * self.movement.y; // acceleration vector wishdir = normalize(wishvel); float wishspeed = vlen(wishvel); @@ -1470,7 +1525,7 @@ void PM_air(float buttons_prev, float maxspd_mod) // dv/dt = accel * maxspeed * (1 - accelqw) (when fast) // log dv/dt = logaccel + logmaxspeed (when slow) // log dv/dt = logaccel + logmaxspeed + log(1 - accelqw) (when fast) - float strafity = IsMoveInDirection(PHYS_INPUT_MOVEVALUES(self), -90) + IsMoveInDirection(PHYS_INPUT_MOVEVALUES(self), +90); // if one is nonzero, other is always zero + float strafity = IsMoveInDirection(self.movement, -90) + IsMoveInDirection(self.movement, +90); // if one is nonzero, other is always zero if (PHYS_MAXAIRSTRAFESPEED) wishspeed = min(wishspeed, GeomLerp(PHYS_MAXAIRSPEED*maxspd_mod, strafity, PHYS_MAXAIRSTRAFESPEED*maxspd_mod)); if (PHYS_AIRSTRAFEACCELERATE) @@ -1482,7 +1537,7 @@ void PM_air(float buttons_prev, float maxspd_mod) (1 - GeomLerp(1 - fabs(PHYS_AIRACCEL_QW(self)), strafity, 1 - fabs(PHYS_AIRSTRAFEACCEL_QW(self)))); // !CPM - if (PHYS_WARSOWBUNNY_TURNACCEL && accelerating && PHYS_INPUT_MOVEVALUES(self).y == 0 && PHYS_INPUT_MOVEVALUES(self).x != 0) + if (PHYS_WARSOWBUNNY_TURNACCEL && accelerating && self.movement.y == 0 && self.movement.x != 0) PM_AirAccelerate(wishdir, wishspeed2); else PM_Accelerate(wishdir, wishspeed, wishspeed0, airaccel, airaccelqw, PHYS_AIRACCEL_QW_STRETCHFACTOR(self), PHYS_AIRACCEL_SIDEWAYS_FRICTION / maxairspd, PHYS_AIRSPEEDLIMIT_NONQW(self)); @@ -1520,6 +1575,11 @@ void PM_Main() #ifdef CSQC self.items = getstati(STAT_ITEMS, 0, 24); + self.movement = PHYS_INPUT_MOVEVALUES(self); + + self.v_angle = PHYS_INPUT_ANGLES(self); + self.angles = PHYS_WORLD_ANGLES(self); + self.team = myteam + 1; // is this correct? if (!(PHYS_INPUT_BUTTON_JUMP(self))) // !jump UNSET_JUMP_HELD(self); // canjump = true @@ -1554,14 +1614,14 @@ void PM_Main() #ifdef SVQC if (sv_maxidle > 0) { - if (buttons != self.buttons_old || PHYS_INPUT_MOVEVALUES(self) != self.movement_old || PHYS_INPUT_ANGLES(self) != self.v_angle_old) + if (buttons != self.buttons_old || self.movement != self.movement_old || self.v_angle != self.v_angle_old) self.parm_idlesince = time; } #endif float buttons_prev = self.buttons_old; self.buttons_old = buttons; - self.movement_old = PHYS_INPUT_MOVEVALUES(self); - self.v_angle_old = PHYS_INPUT_ANGLES(self); + self.movement_old = self.movement; + self.v_angle_old = self.v_angle; PM_check_nickspam(); @@ -1654,7 +1714,7 @@ void PM_Main() #ifdef SVQC if (!IS_PLAYER(self)) { - maxspeed_mod *= autocvar_sv_spectator_speed_multiplier; + maxspeed_mod = autocvar_sv_spectator_speed_multiplier; if (!self.spectatorspeed) self.spectatorspeed = maxspeed_mod; if (self.impulse && self.impulse <= 19 || (self.impulse >= 200 && self.impulse <= 209) || (self.impulse >= 220 && self.impulse <= 229)) @@ -1672,7 +1732,18 @@ void PM_Main() } // otherwise just clear self.impulse = 0; } - maxspeed_mod *= self.spectatorspeed; + maxspeed_mod = self.spectatorspeed; + } + + float spd = max(PHYS_MAXSPEED(self), PHYS_MAXAIRSPEED) * maxspeed_mod; + if(self.speed != spd) + { + self.speed = spd; + string temps = ftos(spd); + stuffcmd(self, strcat("cl_forwardspeed ", temps, "\n")); + stuffcmd(self, strcat("cl_backspeed ", temps, "\n")); + stuffcmd(self, strcat("cl_sidespeed ", temps, "\n")); + stuffcmd(self, strcat("cl_upspeed ", temps, "\n")); } #endif @@ -1681,7 +1752,7 @@ void PM_Main() #ifdef SVQC if (!self.fixangle && !g_bugrigs) - self.angles = '0 1 0' * PHYS_INPUT_ANGLES(self).y; + self.angles = '0 1 0' * self.v_angle.y; #endif PM_check_hitground(); diff --git a/qcsrc/common/physics.qh b/qcsrc/common/physics.qh index 01b087455..24528caa4 100644 --- a/qcsrc/common/physics.qh +++ b/qcsrc/common/physics.qh @@ -35,6 +35,9 @@ bool IsFlying(entity a); .float watertype; .int items; + .vector movement; + .vector v_angle; + // TODO #define IS_CLIENT(s) (s).isplayermodel #define IS_PLAYER(s) (s).isplayermodel @@ -167,6 +170,14 @@ bool IsFlying(entity a); #elif defined(SVQC) + .vector stat_pl_view_ofs; + .vector stat_pl_crouch_view_ofs; + + .vector stat_pl_min; + .vector stat_pl_max; + .vector stat_pl_crouch_min; + .vector stat_pl_crouch_max; + .float stat_sv_airaccel_qw; .float stat_sv_airstrafeaccel_qw; .float stat_sv_airspeedlimit_nonqw; @@ -254,7 +265,7 @@ bool IsFlying(entity a); #define SET_JUMP_HELD(s) s.flags &= ~FL_JUMPRELEASED #define UNSET_JUMP_HELD(s) s.flags |= FL_JUMPRELEASED - #define IS_ONGROUND(s) !!(self.flags & FL_ONGROUND) + #define IS_ONGROUND(s) !!(s.flags & FL_ONGROUND) #define SET_ONGROUND(s) s.flags |= FL_ONGROUND #define UNSET_ONGROUND(s) s.flags &= ~FL_ONGROUND diff --git a/qcsrc/common/stats.qh b/qcsrc/common/stats.qh index c3d67ca1a..b00911def 100644 --- a/qcsrc/common/stats.qh +++ b/qcsrc/common/stats.qh @@ -92,8 +92,8 @@ const int STAT_HEALING_ORB_ALPHA = 83; const int STAT_PLASMA = 84; const int STAT_OK_AMMO_CHARGE = 85; const int STAT_OK_AMMO_CHARGEPOOL = 86; -// 87 empty? -// 88 empty? +const int STAT_FROZEN = 87; +const int STAT_REVIVE_PROGRESS = 88; // 89 empty? // 90 empty? // 91 empty? @@ -138,22 +138,24 @@ const int STAT_KH_PINKKEY_TEAM = 103; /* Gamemode-specific stats end here */ - -const int STAT_FROZEN = 105; -const int STAT_REVIVE_PROGRESS = 106; -// 107 empty? -// 108 empty? -// 109 empty? -// 110 empty? -// 111 empty? -// 112 empty? -// 113 empty? -// 114 empty? -// 115 empty? -// 116 empty? -// 117 empty? -// 118 empty? -// 119 empty? +const int STAT_PL_VIEW_OFS1 = 105; +const int STAT_PL_VIEW_OFS2 = 106; +const int STAT_PL_VIEW_OFS3 = 107; +const int STAT_PL_MIN1 = 108; +const int STAT_PL_MIN2 = 109; +const int STAT_PL_MIN3 = 110; +const int STAT_PL_MAX1 = 111; +const int STAT_PL_MAX2 = 112; +const int STAT_PL_MAX3 = 113; +const int STAT_PL_CROUCH_MIN1 = 114; +const int STAT_PL_CROUCH_MIN2 = 115; +const int STAT_PL_CROUCH_MIN3 = 116; +const int STAT_PL_CROUCH_MAX1 = 117; +const int STAT_PL_CROUCH_MAX2 = 118; +const int STAT_PL_CROUCH_MAX3 = 119; +const int STAT_PL_CROUCH_VIEW_OFS1 = 117; +const int STAT_PL_CROUCH_VIEW_OFS2 = 118; +const int STAT_PL_CROUCH_VIEW_OFS3 = 119; // 120 empty? // 121 empty? // 122 empty? @@ -203,7 +205,7 @@ const int STAT_REVIVE_PROGRESS = 106; // 165 empty? // 166 empty? // 167 empty? -// 168 empty? +const int STAT_GAMEPLAYFIX_UPVELOCITYCLEARSONGROUND = 168; const int STAT_BUGRIGS_REVERSE_STOPPING = 169; const int STAT_BUGRIGS_REVERSE_SPINNING = 170; const int STAT_BUGRIGS_CAR_JUMPING = 171; diff --git a/qcsrc/common/triggers/func/button.qc b/qcsrc/common/triggers/func/button.qc index 0ed374a33..bb8875b42 100644 --- a/qcsrc/common/triggers/func/button.qc +++ b/qcsrc/common/triggers/func/button.qc @@ -83,7 +83,7 @@ void button_touch() button_fire (); } -void button_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force) +void button_damage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force) { if(self.spawnflags & DOOR_NOSPLASH) if(!(DEATH_ISSPECIAL(deathtype)) && (deathtype & HITTYPE_SPLASH)) diff --git a/qcsrc/common/triggers/func/door.qc b/qcsrc/common/triggers/func/door.qc index 1a1c82b9a..e3f82af03 100644 --- a/qcsrc/common/triggers/func/door.qc +++ b/qcsrc/common/triggers/func/door.qc @@ -285,7 +285,7 @@ void door_use() } } -void door_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force) +void door_damage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force) { entity oself; if(self.spawnflags & DOOR_NOSPLASH) @@ -703,8 +703,8 @@ float door_send(entity to, float sf) void door_link() { // set size now, as everything is loaded - FixSize(self); - Net_LinkEntity(self, false, 0, door_send); + //FixSize(self); + //Net_LinkEntity(self, false, 0, door_send); } #endif diff --git a/qcsrc/common/triggers/func/door_secret.qc b/qcsrc/common/triggers/func/door_secret.qc index b188f83f0..a0a44bbb9 100644 --- a/qcsrc/common/triggers/func/door_secret.qc +++ b/qcsrc/common/triggers/func/door_secret.qc @@ -63,7 +63,7 @@ void fd_secret_use() sound(self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTEN_NORM); } -void fd_secret_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force) +void fd_secret_damage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force) { fd_secret_use(); } diff --git a/qcsrc/common/triggers/func/ladder.qc b/qcsrc/common/triggers/func/ladder.qc index 8b093f7ad..f0216ccd1 100644 --- a/qcsrc/common/triggers/func/ladder.qc +++ b/qcsrc/common/triggers/func/ladder.qc @@ -25,6 +25,7 @@ float func_ladder_send(entity to, float sf) WriteString(MSG_ENTITY, self.classname); WriteByte(MSG_ENTITY, self.skin); WriteByte(MSG_ENTITY, self.speed); + WriteString(MSG_ENTITY, self.mdl); trigger_common_write(false); @@ -33,11 +34,14 @@ float func_ladder_send(entity to, float sf) void func_ladder_link() { - Net_LinkEntity(self, false, 0, func_ladder_send); + //self.SendEntity = func_ladder_send; + //self.SendFlags = 0xFFFFFF; + //self.model = "null"; } void spawnfunc_func_ladder() { + self.mdl = self.model; EXACTTRIGGER_INIT; self.touch = func_ladder_touch; @@ -46,6 +50,7 @@ void spawnfunc_func_ladder() void spawnfunc_func_water() { + self.mdl = self.model; EXACTTRIGGER_INIT; self.touch = func_ladder_touch; @@ -60,8 +65,10 @@ void ent_func_ladder() self.classname = strzone(ReadString()); self.skin = ReadByte(); self.speed = ReadByte(); + self.model = strzone(ReadString()); trigger_common_read(false); + self.mins = self.maxs = '0 0 0'; self.solid = SOLID_TRIGGER; self.draw = trigger_draw_generic; @@ -69,5 +76,8 @@ void ent_func_ladder() self.drawmask = MASK_NORMAL; self.move_time = time; self.entremove = trigger_remove_generic; + + //precache_model(self.mdl); + EXACTTRIGGER_INIT; } #endif diff --git a/qcsrc/common/triggers/func/plat.qc b/qcsrc/common/triggers/func/plat.qc index 198083f0a..d36b1c6a3 100644 --- a/qcsrc/common/triggers/func/plat.qc +++ b/qcsrc/common/triggers/func/plat.qc @@ -56,7 +56,7 @@ float plat_send(entity to, float sf) void plat_link() { - Net_LinkEntity(self, 0, false, plat_send); + //Net_LinkEntity(self, 0, false, plat_send); } void spawnfunc_func_plat() diff --git a/qcsrc/common/triggers/func/train.qc b/qcsrc/common/triggers/func/train.qc index 2a5d2fa0c..001a75985 100644 --- a/qcsrc/common/triggers/func/train.qc +++ b/qcsrc/common/triggers/func/train.qc @@ -162,7 +162,7 @@ float train_send(entity to, float sf) void train_link() { - Net_LinkEntity(self, 0, false, train_send); + //Net_LinkEntity(self, 0, false, train_send); } void func_train_find() diff --git a/qcsrc/common/triggers/misc/corner.qc b/qcsrc/common/triggers/misc/corner.qc index 35ad2ceb4..4294eac2a 100644 --- a/qcsrc/common/triggers/misc/corner.qc +++ b/qcsrc/common/triggers/misc/corner.qc @@ -23,7 +23,7 @@ bool corner_send(entity to, int sf) void corner_link() { - Net_LinkEntity(self, false, 0, corner_send); + //Net_LinkEntity(self, false, 0, corner_send); } void spawnfunc_path_corner() diff --git a/qcsrc/common/triggers/trigger/hurt.qc b/qcsrc/common/triggers/trigger/hurt.qc index d39c32c41..3a15a77ff 100644 --- a/qcsrc/common/triggers/trigger/hurt.qc +++ b/qcsrc/common/triggers/trigger/hurt.qc @@ -61,9 +61,7 @@ void spawnfunc_trigger_hurt() { EXACTTRIGGER_INIT; self.active = ACTIVE_ACTIVE; - self.trigger_touch = trigger_hurt_touch; - self.think = trigger_think_generic; - self.nextthink = time; + self.touch = trigger_hurt_touch; self.use = trigger_hurt_use; self.enemy = world; // I hate you all if (!self.dmg) diff --git a/qcsrc/common/triggers/trigger/impulse.qc b/qcsrc/common/triggers/trigger/impulse.qc index 89ca2e03d..926268e7c 100644 --- a/qcsrc/common/triggers/trigger/impulse.qc +++ b/qcsrc/common/triggers/trigger/impulse.qc @@ -137,7 +137,7 @@ bool trigger_impulse_send(entity to, int sf) void trigger_impulse_link() { - Net_LinkEntity(self, 0, false, trigger_impulse_send); + //Net_LinkEntity(self, 0, false, trigger_impulse_send); } void spawnfunc_trigger_impulse() diff --git a/qcsrc/common/triggers/trigger/jumppads.qc b/qcsrc/common/triggers/trigger/jumppads.qc index 61cd92bb8..9ad0e720a 100644 --- a/qcsrc/common/triggers/trigger/jumppads.qc +++ b/qcsrc/common/triggers/trigger/jumppads.qc @@ -262,7 +262,7 @@ void trigger_push_findtarget() // first calculate a typical start point for the jump org = (self.absmin + self.absmax) * 0.5; - org_z = self.absmax.z - PL_MIN_z; + org_z = self.absmax.z - PL_MIN.z; if (self.target) { @@ -350,7 +350,7 @@ void trigger_push_updatelink() void trigger_push_link() { - Net_LinkEntity(self, false, 0, trigger_push_send); + //Net_LinkEntity(self, false, 0, trigger_push_send); } #endif #ifdef SVQC @@ -374,9 +374,7 @@ void spawnfunc_trigger_push() self.active = ACTIVE_ACTIVE; self.use = trigger_push_use; - self.trigger_touch = trigger_push_touch; - self.think = trigger_think_generic; - self.nextthink = time; + self.touch = trigger_push_touch; // normal push setup if (!self.speed) diff --git a/qcsrc/common/triggers/trigger/multi.qc b/qcsrc/common/triggers/trigger/multi.qc index ae73aaf7a..b85258702 100644 --- a/qcsrc/common/triggers/trigger/multi.qc +++ b/qcsrc/common/triggers/trigger/multi.qc @@ -89,7 +89,7 @@ void multi_touch() multi_trigger (); } -void multi_eventdamage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force) +void multi_eventdamage (entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force) { if (!self.takedamage) return; diff --git a/qcsrc/common/triggers/triggers.qc b/qcsrc/common/triggers/triggers.qc index fdffbb9e0..da0301778 100644 --- a/qcsrc/common/triggers/triggers.qc +++ b/qcsrc/common/triggers/triggers.qc @@ -240,31 +240,6 @@ void SUB_UseTargets() other = otemp; } -#ifdef SVQC -void trigger_think_generic() -{ - self.nextthink = time; - - entity e; - if(self.trigger_touch) - for(e = findradius((self.absmin + self.absmax) * 0.5, vlen(self.absmax - self.absmin) * 0.5 + 1); e; e = e.chain) - { - vector emin = e.absmin, emax = e.absmax; - if(self.solid == SOLID_BSP) - { - emin -= '1 1 1'; - emax += '1 1 1'; - } - if(boxesoverlap(emin, emax, self.absmin, self.absmax)) // quick - if(WarpZoneLib_BoxTouchesBrush(emin, emax, self, e)) // accurate - { - other = e; - self.trigger_touch(); - } - } -} -#endif - #ifdef CSQC void trigger_touch_generic(void() touchfunc) { diff --git a/qcsrc/common/triggers/triggers.qh b/qcsrc/common/triggers/triggers.qh index c50d95b89..8be1b3cd9 100644 --- a/qcsrc/common/triggers/triggers.qh +++ b/qcsrc/common/triggers/triggers.qh @@ -41,9 +41,6 @@ void target_voicescript_clear(entity pl); void trigger_common_read(bool withtarget); void trigger_remove_generic(); -float WarpZoneLib_ExactTrigger_Touch(); -#define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return - .float active; .string target; .string targetname; diff --git a/qcsrc/common/weapons/w_porto.qc b/qcsrc/common/weapons/w_porto.qc index 569a15d97..88b73affb 100644 --- a/qcsrc/common/weapons/w_porto.qc +++ b/qcsrc/common/weapons/w_porto.qc @@ -124,7 +124,7 @@ void W_Porto_Touch(void) norm = trace_plane_normal; if(trace_ent.iscreature) { - traceline(trace_ent.origin, trace_ent.origin + '0 0 2' * PL_MIN_z, MOVE_WORLDONLY, self); + traceline(trace_ent.origin, trace_ent.origin + '0 0 2' * PL_MIN.z, MOVE_WORLDONLY, self); if(trace_fraction >= 1) return; if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP) diff --git a/qcsrc/csqcmodellib/cl_player.qc b/qcsrc/csqcmodellib/cl_player.qc index 1f5f2251f..0f1128a64 100644 --- a/qcsrc/csqcmodellib/cl_player.qc +++ b/qcsrc/csqcmodellib/cl_player.qc @@ -211,9 +211,9 @@ void CSQCPlayer_SetCamera() self.view_ofs = '0 0 1' * getstati(STAT_VIEWHEIGHT); // get crouch state from the server - if(getstati(STAT_VIEWHEIGHT) == PL_VIEW_OFS_z) + if(getstati(STAT_VIEWHEIGHT) == PL_VIEW_OFS.z) self.flags &= ~FL_DUCKED; - else if(getstati(STAT_VIEWHEIGHT) == PL_CROUCH_VIEW_OFS_z) + else if(getstati(STAT_VIEWHEIGHT) == PL_CROUCH_VIEW_OFS.z) self.flags |= FL_DUCKED; // get onground state from the server @@ -249,9 +249,9 @@ void CSQCPlayer_SetCamera() self.velocity = v; // get crouch state from the server - if(getstati(STAT_VIEWHEIGHT) == PL_VIEW_OFS_z) + if(getstati(STAT_VIEWHEIGHT) == PL_VIEW_OFS.z) self.flags &= ~FL_DUCKED; - else if(getstati(STAT_VIEWHEIGHT) == PL_CROUCH_VIEW_OFS_z) + else if(getstati(STAT_VIEWHEIGHT) == PL_CROUCH_VIEW_OFS.z) self.flags |= FL_DUCKED; // get onground state from the server @@ -266,9 +266,9 @@ void CSQCPlayer_SetCamera() #ifdef CSQCMODEL_SERVERSIDE_CROUCH // get crouch state from the server (LAG) - if(getstati(STAT_VIEWHEIGHT) == PL_VIEW_OFS_z) + if(getstati(STAT_VIEWHEIGHT) == PL_VIEW_OFS.z) self.flags &= ~FL_DUCKED; - else if(getstati(STAT_VIEWHEIGHT) == PL_CROUCH_VIEW_OFS_z) + else if(getstati(STAT_VIEWHEIGHT) == PL_CROUCH_VIEW_OFS.z) self.flags |= FL_DUCKED; #endif diff --git a/qcsrc/server/autocvars.qh b/qcsrc/server/autocvars.qh index c12c2400c..17595123f 100644 --- a/qcsrc/server/autocvars.qh +++ b/qcsrc/server/autocvars.qh @@ -722,6 +722,7 @@ float autocvar_timelimit_suddendeath; #define autocvar_utf8_enable cvar("utf8_enable") float autocvar_waypoint_benchmark; float autocvar_sv_gameplayfix_gravityunaffectedbyticrate; +bool autocvar_sv_gameplayfix_upwardvelocityclearsongroundflag; float autocvar_g_trueaim_minrange; float autocvar_g_debug_defaultsounds; float autocvar_g_grab_range; @@ -884,4 +885,5 @@ float autocvar_g_buffs_vampire_damage_steal; float autocvar_g_buffs_invisible_alpha; float autocvar_g_buffs_flight_gravity; float autocvar_g_buffs_jump_height; +float autocvar_sv_player_scale; #endif diff --git a/qcsrc/server/bot/havocbot/havocbot.qc b/qcsrc/server/bot/havocbot/havocbot.qc index 7ba2e1612..139926b7e 100644 --- a/qcsrc/server/bot/havocbot/havocbot.qc +++ b/qcsrc/server/bot/havocbot/havocbot.qc @@ -471,7 +471,7 @@ void havocbot_movetogoal() // Flying self.BUTTON_HOOK = true; - if(self.navigation_jetpack_point.z - PL_MAX_z + PL_MIN_z < self.origin.z) + if(self.navigation_jetpack_point.z - PL_MAX.z + PL_MIN.z < self.origin.z) { self.movement_x = dir * v_forward * maxspeed; self.movement_y = dir * v_right * maxspeed; diff --git a/qcsrc/server/bot/navigation.qc b/qcsrc/server/bot/navigation.qc index d80f8336c..67353587b 100644 --- a/qcsrc/server/bot/navigation.qc +++ b/qcsrc/server/bot/navigation.qc @@ -387,7 +387,7 @@ entity navigation_findnearestwaypoint_withdist_except(entity ent, float walkfrom } org = ent.origin + 0.5 * (ent.mins + ent.maxs); - org.z = ent.origin.z + ent.mins.z - PL_MIN_z; // player height + org.z = ent.origin.z + ent.mins.z - PL_MIN.z; // player height // TODO possibly make other code have the same support for bboxes if(ent.tag_entity) org = org + ent.tag_entity.origin; @@ -710,7 +710,7 @@ void navigation_routerating(entity e, float f, float rangebias) float zdistance, xydistance, cost, t, fuel; vector down, npa, npb; - down = '0 0 -1' * (PL_MAX_z - PL_MIN_z) * 10; + down = '0 0 -1' * (PL_MAX.z - PL_MIN.z) * 10; do{ npa = pointa + down; diff --git a/qcsrc/server/bot/waypoints.qc b/qcsrc/server/bot/waypoints.qc index 23e7af3f9..4877e98b3 100644 --- a/qcsrc/server/bot/waypoints.qc +++ b/qcsrc/server/bot/waypoints.qc @@ -196,7 +196,7 @@ void waypoint_think() navigation_testtracewalk = 0; if (!self.wpisbox) { - tracebox(sv - PL_MIN_z * '0 0 1', PL_MIN, PL_MAX, sv, false, self); + tracebox(sv - PL_MIN.z * '0 0 1', PL_MIN, PL_MAX, sv, false, self); if (!trace_startsolid) { //dprint("sv deviation", vtos(trace_endpos - sv), "\n"); @@ -205,7 +205,7 @@ void waypoint_think() } if (!e.wpisbox) { - tracebox(ev - PL_MIN_z * '0 0 1', PL_MIN, PL_MAX, ev, false, e); + tracebox(ev - PL_MIN.z * '0 0 1', PL_MIN, PL_MAX, ev, false, e); if (!trace_startsolid) { //dprint("ev deviation", vtos(trace_endpos - ev), "\n"); @@ -719,7 +719,7 @@ float waypoint_loadall() vector waypoint_fixorigin(vector position) { - tracebox(position + '0 0 1' * (1 - PL_MIN_z), PL_MIN, PL_MAX, position + '0 0 -512', MOVE_NOMONSTERS, world); + tracebox(position + '0 0 1' * (1 - PL_MIN.z), PL_MIN, PL_MAX, position + '0 0 -512', MOVE_NOMONSTERS, world); if(trace_fraction < 1) position = trace_endpos; //traceline(position, position + '0 0 -512', MOVE_NOMONSTERS, world); diff --git a/qcsrc/server/cl_client.qc b/qcsrc/server/cl_client.qc index a49268d19..00d1117fe 100644 --- a/qcsrc/server/cl_client.qc +++ b/qcsrc/server/cl_client.qc @@ -520,7 +520,7 @@ void PutClientInServer (void) self.respawn_flags = 0; self.respawn_time = 0; self.stat_respawn_time = 0; - self.scale = 0; + self.scale = autocvar_sv_player_scale; self.fade_time = 0; self.pain_frame = 0; self.pain_finished = 0; @@ -655,7 +655,7 @@ void PutClientInServer (void) .float ebouncefactor, ebouncestop; // electro's values // TODO do we need all these fields, or should we stop autodetecting runtime // changes and just have a console command to update this? -float ClientInit_SendEntity(entity to, float sf) +float ClientInit_SendEntity(entity to, int sf) { WriteByte(MSG_ENTITY, ENT_CLIENT_INIT); WriteByte(MSG_ENTITY, g_nexball_meter_period * 32); @@ -1666,10 +1666,10 @@ void SetZoomState(float z) void GetPressedKeys(void) { MUTATOR_CALLHOOK(GetPressedKeys); #define X(var,bit,flag) (flag ? var |= bit : var &= ~bit) - X(self.pressedkeys, KEY_FORWARD, PHYS_INPUT_MOVEVALUES(self)_x > 0); - X(self.pressedkeys, KEY_BACKWARD, PHYS_INPUT_MOVEVALUES(self)_x < 0); - X(self.pressedkeys, KEY_RIGHT, PHYS_INPUT_MOVEVALUES(self)_y > 0); - X(self.pressedkeys, KEY_LEFT, PHYS_INPUT_MOVEVALUES(self)_y < 0); + X(self.pressedkeys, KEY_FORWARD, self.movement_x > 0); + X(self.pressedkeys, KEY_BACKWARD, self.movement_x < 0); + X(self.pressedkeys, KEY_RIGHT, self.movement_y > 0); + X(self.pressedkeys, KEY_LEFT, self.movement_y < 0); X(self.pressedkeys, KEY_JUMP, PHYS_INPUT_BUTTON_JUMP(self)); X(self.pressedkeys, KEY_CROUCH, PHYS_INPUT_BUTTON_CROUCH(self)); diff --git a/qcsrc/server/miscfunctions.qh b/qcsrc/server/miscfunctions.qh index fc2bf4be9..f6138a1ab 100644 --- a/qcsrc/server/miscfunctions.qh +++ b/qcsrc/server/miscfunctions.qh @@ -397,10 +397,6 @@ const float SND_ATTENUATION = 2; const float SND_LARGEENTITY = 8; const float SND_LARGESOUND = 16; -// WARNING: this kills the trace globals -#define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return -#define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init() - const float INITPRIO_FIRST = 0; const float INITPRIO_GAMETYPE = 0; const float INITPRIO_GAMETYPE_FALLBACK = 1; diff --git a/qcsrc/server/mutators/gamemode_ctf.qh b/qcsrc/server/mutators/gamemode_ctf.qh index 5d57dced7..a22846c40 100644 --- a/qcsrc/server/mutators/gamemode_ctf.qh +++ b/qcsrc/server/mutators/gamemode_ctf.qh @@ -7,17 +7,17 @@ void ctf_RespawnFlag(entity flag); // score rule declarations -const float ST_CTF_CAPS = 1; -const float SP_CTF_CAPS = 4; -const float SP_CTF_CAPTIME = 5; -const float SP_CTF_PICKUPS = 6; -const float SP_CTF_DROPS = 7; -const float SP_CTF_FCKILLS = 8; -const float SP_CTF_RETURNS = 9; +const int ST_CTF_CAPS = 1; +const int SP_CTF_CAPS = 4; +const int SP_CTF_CAPTIME = 5; +const int SP_CTF_PICKUPS = 6; +const int SP_CTF_DROPS = 7; +const int SP_CTF_FCKILLS = 8; +const int SP_CTF_RETURNS = 9; // flag constants // for most of these, there is just one question to be asked: WHYYYYY? -#define FLAG_MIN (PL_MIN + '0 0 -13') -#define FLAG_MAX (PL_MAX + '0 0 -13') +#define FLAG_MIN ('-16 -16 -24' + '0 0 -13') +#define FLAG_MAX ('16 16 45' + '0 0 -13') const float FLAG_SCALE = 0.6; @@ -25,14 +25,14 @@ const float FLAG_THINKRATE = 0.2; const float FLAG_TOUCHRATE = 0.5; const float WPFE_THINKRATE = 0.5; -#define FLAG_DROP_OFFSET ('0 0 32') -#define FLAG_CARRY_OFFSET ('-16 0 8') -#define FLAG_SPAWN_OFFSET ('0 0 1' * (PL_MAX_z - 13)) -#define FLAG_WAYPOINT_OFFSET ('0 0 64') -#define FLAG_FLOAT_OFFSET ('0 0 32') -#define FLAG_PASS_ARC_OFFSET ('0 0 -10') +const vector FLAG_DROP_OFFSET = ('0 0 32'); +const vector FLAG_CARRY_OFFSET = ('-16 0 8'); +#define FLAG_SPAWN_OFFSET ('0 0 1' * (45 - 13)) +const vector FLAG_WAYPOINT_OFFSET = ('0 0 64'); +const vector FLAG_FLOAT_OFFSET = ('0 0 32'); +const vector FLAG_PASS_ARC_OFFSET = ('0 0 -10'); -#define VEHICLE_FLAG_OFFSET ('0 0 96') +const vector VEHICLE_FLAG_OFFSET = ('0 0 96'); const float VEHICLE_FLAG_SCALE = 1.0; // waypoint colors @@ -71,27 +71,27 @@ float wpforenemy_announced; float wpforenemy_nextthink; // statuses -const float FLAG_BASE = 1; -const float FLAG_DROPPED = 2; -const float FLAG_CARRY = 3; -const float FLAG_PASSING = 4; +const int FLAG_BASE = 1; +const int FLAG_DROPPED = 2; +const int FLAG_CARRY = 3; +const int FLAG_PASSING = 4; -const float DROP_NORMAL = 1; -const float DROP_THROW = 2; -const float DROP_PASS = 3; -const float DROP_RESET = 4; +const int DROP_NORMAL = 1; +const int DROP_THROW = 2; +const int DROP_PASS = 3; +const int DROP_RESET = 4; -const float PICKUP_BASE = 1; -const float PICKUP_DROPPED = 2; +const int PICKUP_BASE = 1; +const int PICKUP_DROPPED = 2; -const float CAPTURE_NORMAL = 1; -const float CAPTURE_DROPPED = 2; +const int CAPTURE_NORMAL = 1; +const int CAPTURE_DROPPED = 2; -const float RETURN_TIMEOUT = 1; -const float RETURN_DROPPED = 2; -const float RETURN_DAMAGE = 3; -const float RETURN_SPEEDRUN = 4; -const float RETURN_NEEDKILL = 5; +const int RETURN_TIMEOUT = 1; +const int RETURN_DROPPED = 2; +const int RETURN_DAMAGE = 3; +const int RETURN_SPEEDRUN = 4; +const int RETURN_NEEDKILL = 5; // flag properties #define ctf_spawnorigin dropped_origin @@ -120,15 +120,15 @@ float ctf_captureshield_max_ratio; // punish at most 30% of each team float ctf_captureshield_force; // push force of the shield // bot player logic -const float HAVOCBOT_CTF_ROLE_NONE = 0; -const float HAVOCBOT_CTF_ROLE_DEFENSE = 2; -const float HAVOCBOT_CTF_ROLE_MIDDLE = 4; -const float HAVOCBOT_CTF_ROLE_OFFENSE = 8; -const float HAVOCBOT_CTF_ROLE_CARRIER = 16; -const float HAVOCBOT_CTF_ROLE_RETRIEVER = 32; -const float HAVOCBOT_CTF_ROLE_ESCORT = 64; - -.float havocbot_cantfindflag; +const int HAVOCBOT_CTF_ROLE_NONE = 0; +const int HAVOCBOT_CTF_ROLE_DEFENSE = 2; +const int HAVOCBOT_CTF_ROLE_MIDDLE = 4; +const int HAVOCBOT_CTF_ROLE_OFFENSE = 8; +const int HAVOCBOT_CTF_ROLE_CARRIER = 16; +const int HAVOCBOT_CTF_ROLE_RETRIEVER = 32; +const int HAVOCBOT_CTF_ROLE_ESCORT = 64; + +.bool havocbot_cantfindflag; vector havocbot_ctf_middlepoint; float havocbot_ctf_middlepoint_radius; diff --git a/qcsrc/server/mutators/gamemode_keyhunt.qc b/qcsrc/server/mutators/gamemode_keyhunt.qc index 2a6731610..0f82dabce 100644 --- a/qcsrc/server/mutators/gamemode_keyhunt.qc +++ b/qcsrc/server/mutators/gamemode_keyhunt.qc @@ -271,7 +271,7 @@ void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs } // in any case: setattachment(key, world, ""); - setorigin(key, key.owner.origin + '0 0 1' * (PL_MIN_z - KH_KEY_MIN_z)); + setorigin(key, key.owner.origin + '0 0 1' * (PL_MIN.z - KH_KEY_MIN_z)); key.angles = key.owner.angles; #else setorigin(key, key.owner.origin + key.origin.z * '0 0 1'); diff --git a/qcsrc/server/mutators/mutator_dodging.qc b/qcsrc/server/mutators/mutator_dodging.qc index 39ecc2fde..e55894964 100644 --- a/qcsrc/server/mutators/mutator_dodging.qc +++ b/qcsrc/server/mutators/mutator_dodging.qc @@ -72,7 +72,7 @@ .float dodging_velocity_gain; #ifdef CSQC -.float pressedkeys; +.int pressedkeys; #elif defined(SVQC) @@ -109,7 +109,7 @@ void dodging_Initialize() #endif // returns 1 if the player is close to a wall -float check_close_to_wall(float threshold) +bool check_close_to_wall(float threshold) { if (PHYS_DODGING_WALL == 0) { return false; } @@ -126,7 +126,7 @@ float check_close_to_wall(float threshold) return false; } -float check_close_to_ground(float threshold) +bool check_close_to_ground(float threshold) { return IS_ONGROUND(self) ? true : false; } @@ -143,7 +143,7 @@ float PM_dodging_checkpressedkeys() if ((time - self.last_dodging_time) < PHYS_DODGING_DELAY) return false; - makevectors(PHYS_WORLD_ANGLES(self)); + makevectors(self.angles); if (check_close_to_ground(PHYS_DODGING_HEIGHT_THRESHOLD) != 1 && check_close_to_wall(PHYS_DODGING_DISTANCE_THRESHOLD) != 1) @@ -154,7 +154,7 @@ float PM_dodging_checkpressedkeys() float dodge_detected = 0; #define X(COND,BTN,RESULT) \ - if (PHYS_INPUT_MOVEVALUES(self)_##COND) \ + if (self.movement_##COND) \ /* is this a state change? */ \ if(!(PHYS_DODGING_PRESSED_KEYS(self) & KEY_##BTN) || frozen_no_doubletap) { \ tap_direction_##RESULT; \ @@ -214,7 +214,7 @@ void PM_dodging() } // make sure v_up, v_right and v_forward are sane - makevectors(PHYS_WORLD_ANGLES(self)); + makevectors(self.angles); // if we have e.g. 0.5 sec ramptime and a frametime of 0.25, then the ramp code // will be called ramp_time/frametime times = 2 times. so, we need to @@ -234,7 +234,7 @@ void PM_dodging() if (self.dodging_action == 1) { //disable jump key during dodge accel phase - if(PHYS_INPUT_MOVEVALUES(self)_z > 0) { PHYS_INPUT_MOVEVALUES(self)_z = 0; } + if(self.movement_z > 0) { self.movement_z = 0; } self.velocity += ((self.dodging_direction_y * velocity_difference) * v_right) + ((self.dodging_direction_x * velocity_difference) * v_forward); diff --git a/qcsrc/server/mutators/mutator_multijump.qc b/qcsrc/server/mutators/mutator_multijump.qc index f78e6e044..c2847c625 100644 --- a/qcsrc/server/mutators/mutator_multijump.qc +++ b/qcsrc/server/mutators/mutator_multijump.qc @@ -70,7 +70,7 @@ float PM_multijump_checkjump() if(player_multijump) { - if(PHYS_INPUT_MOVEVALUES(self)_x != 0 || PHYS_INPUT_MOVEVALUES(self)_y != 0) // don't remove all speed if player isnt pressing any movement keys + if(self.movement_x != 0 || self.movement_y != 0) // don't remove all speed if player isnt pressing any movement keys { float curspeed; vector wishvel, wishdir; @@ -84,8 +84,8 @@ float PM_multijump_checkjump() curspeed = vlen(vec2(self.velocity)); #endif - makevectors(PHYS_INPUT_ANGLES(self)_y * '0 1 0'); - wishvel = v_forward * PHYS_INPUT_MOVEVALUES(self)_x + v_right * PHYS_INPUT_MOVEVALUES(self)_y; + makevectors(self.v_angle_y * '0 1 0'); + wishvel = v_forward * self.movement_x + v_right * self.movement_y; wishdir = normalize(wishvel); self.velocity_x = wishdir_x * curspeed; // allow "dodging" at a multijump diff --git a/qcsrc/server/portals.qc b/qcsrc/server/portals.qc index 53c77ecce..9bc60e689 100644 --- a/qcsrc/server/portals.qc +++ b/qcsrc/server/portals.qc @@ -310,8 +310,8 @@ void Portal_Touch() return; /* - if(other.mins_x < PL_MIN_x || other.mins_y < PL_MIN_y || other.mins_z < PL_MIN_z - || other.maxs_x > PL_MAX_x || other.maxs_y > PL_MAX_y || other.maxs_z > PL_MAX_z) + if(other.mins_x < PL_MIN.x || other.mins_y < PL_MIN.y || other.mins_z < PL_MIN.z + || other.maxs_x > PL_MAX.x || other.maxs_y > PL_MAX.y || other.maxs_z > PL_MAX.z) { // can't teleport this return; diff --git a/qcsrc/warpzonelib/common.qh b/qcsrc/warpzonelib/common.qh index 76a77ab02..3e2b7c7c6 100644 --- a/qcsrc/warpzonelib/common.qh +++ b/qcsrc/warpzonelib/common.qh @@ -106,4 +106,11 @@ entity WarpZone_RefSys_SpawnSameRefSys(entity me); // spawn().R = me.R #endif float WarpZoneLib_MoveOutOfSolid(entity e); #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e) + +float WarpZoneLib_ExactTrigger_Touch(); +void WarpZoneLib_ExactTrigger_Init(); + +// WARNING: this kills the trace globals +#define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return +#define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init() #endif -- 2.39.2