From 45f054436991f634bbf5fa48de8652c4f6cc2390 Mon Sep 17 00:00:00 2001 From: Mario Date: Mon, 18 Jun 2018 14:41:33 +1000 Subject: [PATCH] Call a weapon frame on the weapon entity when the player is first spawning, fixes a call to activeweapon none --- qcsrc/server/client.qc | 2 ++ 1 file changed, 2 insertions(+) diff --git a/qcsrc/server/client.qc b/qcsrc/server/client.qc index 42d72edf4..7125b949c 100644 --- a/qcsrc/server/client.qc +++ b/qcsrc/server/client.qc @@ -751,6 +751,8 @@ void PutPlayerInServer(entity this) this.(weaponentity).weaponname = ""; this.(weaponentity).m_switchingweapon = WEP_Null; this.(weaponentity).cnt = -1; + + W_WeaponFrame(this, weaponentity); } MUTATOR_CALLHOOK(PlayerWeaponSelect, this); -- 2.39.2