From 4456823390c8c7e19b60f1c036163c44d411b659 Mon Sep 17 00:00:00 2001 From: Mirio Date: Thu, 13 Jan 2011 00:07:00 +0000 Subject: [PATCH] (Commit created by redmine exporter script from page "Last_Man_Standing" version 4) --- Last_Man_Standing.textile | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Last_Man_Standing.textile b/Last_Man_Standing.textile index 40bc2c8..1c61168 100644 --- a/Last_Man_Standing.textile +++ b/Last_Man_Standing.textile @@ -1,9 +1,10 @@ h1. Last Man Standing (LMS) - +!>http://pics.nexuizninjaz.com/images/v73uorgsp9f5stya1zx.jpg! h2. Object of the Game In LMS you start with a special amount of lives (9 by default) and with every weapon (except [[Weapons|Mine Layer]]; [[Weapons|Fireball]]; [[Weapons|Grappling Hook]]; [[Weapons|Port-O-Launch]] and the [[Weapons|Tuba]]). For each death you lose 1 live and once you run out of your lives you will have to spectate until the end of the map. The last one that survives is the “Last Man Standing” and wins the map. + h2. Map Entities -- 2.39.2