From 439b17ee1366318aee107c4597f0c80e89798d6b Mon Sep 17 00:00:00 2001 From: Rudolf Polzer Date: Tue, 13 Jun 2023 09:21:44 -0400 Subject: [PATCH] Actually, let's make it -25% on frag. So at 1:1 KDR it'll tend to double respawntime, at 2:1 KDR it'll keep respawntime as is. May need a cap on the total respawntime or it gets too frustrating? Not sure yet. --- .../mutators/mutator/killers_spawn_faster/sv_respawntime.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/common/mutators/mutator/killers_spawn_faster/sv_respawntime.qc b/qcsrc/common/mutators/mutator/killers_spawn_faster/sv_respawntime.qc index 6ca25cdf5..0e158d250 100644 --- a/qcsrc/common/mutators/mutator/killers_spawn_faster/sv_respawntime.qc +++ b/qcsrc/common/mutators/mutator/killers_spawn_faster/sv_respawntime.qc @@ -1,7 +1,7 @@ #include "sv_respawntime.qh" AUTOCVAR(g_killers_spawn_faster, bool, false, "Killers spawn faster: a mutator that penalizes dying, and rewards killing, by adjusting time to respawn"); -AUTOCVAR(g_killers_spawn_faster_frag_modifier, float, -0.2, "Killers spawn faster: respawntime factor change when fragging someone"); +AUTOCVAR(g_killers_spawn_faster_frag_modifier, float, -0.25, "Killers spawn faster: respawntime factor change when fragging someone"); AUTOCVAR(g_killers_spawn_faster_death_modifier, float, 0.5, "Killers spawn faster: respawntime factor change when dying"); REGISTER_MUTATOR(mutator_killers_spawn_faster, autocvar_g_killers_spawn_faster); -- 2.39.2