From 429a67d3ddabb5c2eba7112563e7952727ec9695 Mon Sep 17 00:00:00 2001 From: terencehill Date: Tue, 26 Feb 2019 18:11:16 +0100 Subject: [PATCH] Don't play any pain sound when hitting a frozen player (it happened while revive progress is on) --- qcsrc/server/player.qc | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/qcsrc/server/player.qc b/qcsrc/server/player.qc index b8d3c903c..81c63f21c 100644 --- a/qcsrc/server/player.qc +++ b/qcsrc/server/player.qc @@ -412,7 +412,8 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage, if (take > 100) Violence_GibSplash_At(hitloc, force * -0.2, 3, 1, this, attacker); - if (time >= this.spawnshieldtime || autocvar_g_spawnshield_blockdamage < 1) + if ((time >= this.spawnshieldtime || autocvar_g_spawnshield_blockdamage < 1) + && !STAT(FROZEN, this)) { if (!(this.flags & FL_GODMODE)) { -- 2.39.2