From 41b90eca1782ed113bc01d3204327bbb7c5cfb8f Mon Sep 17 00:00:00 2001 From: LegendaryGuard Date: Sun, 11 Dec 2022 16:55:28 +0100 Subject: [PATCH] Add txt files to compile using dpmodel tool --- models/ok_player/okmale1/okmale1.txt | 36 ++++++++++++++++++++++++++ models/ok_player/okmale2/okmale2.txt | 36 ++++++++++++++++++++++++++ models/ok_player/okmale3/okmale3.txt | 36 ++++++++++++++++++++++++++ models/ok_player/okmale4/okmale4.txt | 36 ++++++++++++++++++++++++++ models/ok_player/okrobot1/okrobot1.txt | 36 ++++++++++++++++++++++++++ models/ok_player/okrobot2/okrobot2.txt | 36 ++++++++++++++++++++++++++ models/ok_player/okrobot3/okrobot3.txt | 36 ++++++++++++++++++++++++++ models/ok_player/okrobot4/okrobot4.txt | 36 ++++++++++++++++++++++++++ 8 files changed, 288 insertions(+) create mode 100644 models/ok_player/okmale1/okmale1.txt create mode 100644 models/ok_player/okmale2/okmale2.txt create mode 100644 models/ok_player/okmale3/okmale3.txt create mode 100644 models/ok_player/okmale4/okmale4.txt create mode 100644 models/ok_player/okrobot1/okrobot1.txt create mode 100644 models/ok_player/okrobot2/okrobot2.txt create mode 100644 models/ok_player/okrobot3/okrobot3.txt create mode 100644 models/ok_player/okrobot4/okrobot4.txt diff --git a/models/ok_player/okmale1/okmale1.txt b/models/ok_player/okmale1/okmale1.txt new file mode 100644 index 0000000..f1677ee --- /dev/null +++ b/models/ok_player/okmale1/okmale1.txt @@ -0,0 +1,36 @@ + +# save the model as okmale1.dpm +model okmale1 +# move the model this much before saving +origin 0 0 0 +# rotate the model 0 degrees around vertical +rotate 0 +# scale the model by this amount, 0.5 would be half size and 2.0 would be doule size +scale 1 +# load the mesh file, this is stored into the dpm as frame 0 +framegroups +scene mesh.smd +scene dieone.smd fps 30 noloop +scene dietwo.smd fps 30 noloop +scene draw.smd fps 15 +scene duck.smd fps 10 +scene duckwalk.smd fps 15 +scene duckjump.smd fps 40 noloop +scene duckidle.smd fps 10 +scene idle.smd fps 15 +scene jump.smd fps 20 +scene painone.smd fps 10 noloop +scene paintwo.smd fps 10 noloop +scene shoot.smd fps 30 noloop +scene taunt.smd fps 15 +scene run.smd fps 30 +scene runbackwards.smd fps 30 +scene strafeleft.smd fps 30 +scene straferight.smd fps 30 +scene deadone.smd fps 10 noloop +scene deadtwo.smd fps 10 noloop +scene forwardright.smd fps 30 +scene forwardleft.smd fps 30 +scene backright.smd fps 30 +scene backleft.smd fps 30 +scene melee.smd fps 15 \ No newline at end of file diff --git a/models/ok_player/okmale2/okmale2.txt b/models/ok_player/okmale2/okmale2.txt new file mode 100644 index 0000000..4d7e472 --- /dev/null +++ b/models/ok_player/okmale2/okmale2.txt @@ -0,0 +1,36 @@ + +# save the model as okmale2.dpm +model okmale2 +# move the model this much before saving +origin 0 0 0 +# rotate the model 0 degrees around vertical +rotate 0 +# scale the model by this amount, 0.5 would be half size and 2.0 would be doule size +scale 1 +# load the mesh file, this is stored into the dpm as frame 0 +framegroups +scene mesh.smd +scene dieone.smd fps 30 noloop +scene dietwo.smd fps 30 noloop +scene draw.smd fps 15 +scene duck.smd fps 10 +scene duckwalk.smd fps 15 +scene duckjump.smd fps 40 noloop +scene duckidle.smd fps 10 +scene idle.smd fps 15 +scene jump.smd fps 20 +scene painone.smd fps 10 noloop +scene paintwo.smd fps 10 noloop +scene shoot.smd fps 30 noloop +scene taunt.smd fps 15 +scene run.smd fps 30 +scene runbackwards.smd fps 30 +scene strafeleft.smd fps 30 +scene straferight.smd fps 30 +scene deadone.smd fps 10 noloop +scene deadtwo.smd fps 10 noloop +scene forwardright.smd fps 30 +scene forwardleft.smd fps 30 +scene backright.smd fps 30 +scene backleft.smd fps 30 +scene melee.smd fps 15 \ No newline at end of file diff --git a/models/ok_player/okmale3/okmale3.txt b/models/ok_player/okmale3/okmale3.txt new file mode 100644 index 0000000..7dbdf03 --- /dev/null +++ b/models/ok_player/okmale3/okmale3.txt @@ -0,0 +1,36 @@ + +# save the model as okmale3.dpm +model okmale3 +# move the model this much before saving +origin 0 0 0 +# rotate the model 0 degrees around vertical +rotate 0 +# scale the model by this amount, 0.5 would be half size and 2.0 would be doule size +scale 1 +# load the mesh file, this is stored into the dpm as frame 0 +framegroups +scene mesh.smd +scene dieone.smd fps 30 noloop +scene dietwo.smd fps 30 noloop +scene draw.smd fps 15 +scene duck.smd fps 10 +scene duckwalk.smd fps 15 +scene duckjump.smd fps 40 noloop +scene duckidle.smd fps 10 +scene idle.smd fps 15 +scene jump.smd fps 20 +scene painone.smd fps 10 noloop +scene paintwo.smd fps 10 noloop +scene shoot.smd fps 30 noloop +scene taunt.smd fps 15 +scene run.smd fps 30 +scene runbackwards.smd fps 30 +scene strafeleft.smd fps 30 +scene straferight.smd fps 30 +scene deadone.smd fps 10 noloop +scene deadtwo.smd fps 10 noloop +scene forwardright.smd fps 30 +scene forwardleft.smd fps 30 +scene backright.smd fps 30 +scene backleft.smd fps 30 +scene melee.smd fps 15 \ No newline at end of file diff --git a/models/ok_player/okmale4/okmale4.txt b/models/ok_player/okmale4/okmale4.txt new file mode 100644 index 0000000..ce89ff2 --- /dev/null +++ b/models/ok_player/okmale4/okmale4.txt @@ -0,0 +1,36 @@ + +# save the model as okmale4.dpm +model okmale4 +# move the model this much before saving +origin 0 0 0 +# rotate the model 0 degrees around vertical +rotate 0 +# scale the model by this amount, 0.5 would be half size and 2.0 would be doule size +scale 1 +# load the mesh file, this is stored into the dpm as frame 0 +framegroups +scene mesh.smd +scene dieone.smd fps 30 noloop +scene dietwo.smd fps 30 noloop +scene draw.smd fps 15 +scene duck.smd fps 10 +scene duckwalk.smd fps 15 +scene duckjump.smd fps 40 noloop +scene duckidle.smd fps 10 +scene idle.smd fps 15 +scene jump.smd fps 20 +scene painone.smd fps 10 noloop +scene paintwo.smd fps 10 noloop +scene shoot.smd fps 30 noloop +scene taunt.smd fps 15 +scene run.smd fps 30 +scene runbackwards.smd fps 30 +scene strafeleft.smd fps 30 +scene straferight.smd fps 30 +scene deadone.smd fps 10 noloop +scene deadtwo.smd fps 10 noloop +scene forwardright.smd fps 30 +scene forwardleft.smd fps 30 +scene backright.smd fps 30 +scene backleft.smd fps 30 +scene melee.smd fps 15 \ No newline at end of file diff --git a/models/ok_player/okrobot1/okrobot1.txt b/models/ok_player/okrobot1/okrobot1.txt new file mode 100644 index 0000000..163cdfc --- /dev/null +++ b/models/ok_player/okrobot1/okrobot1.txt @@ -0,0 +1,36 @@ + +# save the model as okrobot1.dpm +model okrobot1 +# move the model this much before saving +origin 0 0 0 +# rotate the model 0 degrees around vertical +rotate 0 +# scale the model by this amount, 0.5 would be half size and 2.0 would be doule size +scale 1 +# load the mesh file, this is stored into the dpm as frame 0 +framegroups +scene mesh.smd +scene dieone.smd fps 30 noloop +scene dietwo.smd fps 30 noloop +scene draw.smd fps 15 +scene duck.smd fps 10 +scene duckwalk.smd fps 15 +scene duckjump.smd fps 40 noloop +scene duckidle.smd fps 10 +scene idle.smd fps 15 +scene jump.smd fps 20 +scene painone.smd fps 10 noloop +scene paintwo.smd fps 10 noloop +scene shoot.smd fps 30 noloop +scene taunt.smd fps 15 +scene run.smd fps 30 +scene runbackwards.smd fps 30 +scene strafeleft.smd fps 30 +scene straferight.smd fps 30 +scene deadone.smd fps 10 noloop +scene deadtwo.smd fps 10 noloop +scene forwardright.smd fps 30 +scene forwardleft.smd fps 30 +scene backright.smd fps 30 +scene backleft.smd fps 30 +scene melee.smd fps 15 \ No newline at end of file diff --git a/models/ok_player/okrobot2/okrobot2.txt b/models/ok_player/okrobot2/okrobot2.txt new file mode 100644 index 0000000..11cbf33 --- /dev/null +++ b/models/ok_player/okrobot2/okrobot2.txt @@ -0,0 +1,36 @@ + +# save the model as okrobot2.dpm +model okrobot2 +# move the model this much before saving +origin 0 0 0 +# rotate the model 0 degrees around vertical +rotate 0 +# scale the model by this amount, 0.5 would be half size and 2.0 would be doule size +scale 1 +# load the mesh file, this is stored into the dpm as frame 0 +framegroups +scene mesh.smd +scene dieone.smd fps 30 noloop +scene dietwo.smd fps 30 noloop +scene draw.smd fps 15 +scene duck.smd fps 10 +scene duckwalk.smd fps 15 +scene duckjump.smd fps 40 noloop +scene duckidle.smd fps 10 +scene idle.smd fps 15 +scene jump.smd fps 20 +scene painone.smd fps 10 noloop +scene paintwo.smd fps 10 noloop +scene shoot.smd fps 30 noloop +scene taunt.smd fps 15 +scene run.smd fps 30 +scene runbackwards.smd fps 30 +scene strafeleft.smd fps 30 +scene straferight.smd fps 30 +scene deadone.smd fps 10 noloop +scene deadtwo.smd fps 10 noloop +scene forwardright.smd fps 30 +scene forwardleft.smd fps 30 +scene backright.smd fps 30 +scene backleft.smd fps 30 +scene melee.smd fps 15 \ No newline at end of file diff --git a/models/ok_player/okrobot3/okrobot3.txt b/models/ok_player/okrobot3/okrobot3.txt new file mode 100644 index 0000000..4b22d77 --- /dev/null +++ b/models/ok_player/okrobot3/okrobot3.txt @@ -0,0 +1,36 @@ + +# save the model as okrobot3.dpm +model okrobot3 +# move the model this much before saving +origin 0 0 0 +# rotate the model 0 degrees around vertical +rotate 0 +# scale the model by this amount, 0.5 would be half size and 2.0 would be doule size +scale 1 +# load the mesh file, this is stored into the dpm as frame 0 +framegroups +scene mesh.smd +scene dieone.smd fps 30 noloop +scene dietwo.smd fps 30 noloop +scene draw.smd fps 15 +scene duck.smd fps 10 +scene duckwalk.smd fps 15 +scene duckjump.smd fps 40 noloop +scene duckidle.smd fps 10 +scene idle.smd fps 15 +scene jump.smd fps 20 +scene painone.smd fps 10 noloop +scene paintwo.smd fps 10 noloop +scene shoot.smd fps 30 noloop +scene taunt.smd fps 15 +scene run.smd fps 30 +scene runbackwards.smd fps 30 +scene strafeleft.smd fps 30 +scene straferight.smd fps 30 +scene deadone.smd fps 10 noloop +scene deadtwo.smd fps 10 noloop +scene forwardright.smd fps 30 +scene forwardleft.smd fps 30 +scene backright.smd fps 30 +scene backleft.smd fps 30 +scene melee.smd fps 15 \ No newline at end of file diff --git a/models/ok_player/okrobot4/okrobot4.txt b/models/ok_player/okrobot4/okrobot4.txt new file mode 100644 index 0000000..9505d7d --- /dev/null +++ b/models/ok_player/okrobot4/okrobot4.txt @@ -0,0 +1,36 @@ + +# save the model as okrobot4.dpm +model okrobot4 +# move the model this much before saving +origin 0 0 0 +# rotate the model 0 degrees around vertical +rotate 0 +# scale the model by this amount, 0.5 would be half size and 2.0 would be doule size +scale 1 +# load the mesh file, this is stored into the dpm as frame 0 +framegroups +scene mesh.smd +scene dieone.smd fps 30 noloop +scene dietwo.smd fps 30 noloop +scene draw.smd fps 15 +scene duck.smd fps 10 +scene duckwalk.smd fps 15 +scene duckjump.smd fps 40 noloop +scene duckidle.smd fps 10 +scene idle.smd fps 15 +scene jump.smd fps 20 +scene painone.smd fps 10 noloop +scene paintwo.smd fps 10 noloop +scene shoot.smd fps 30 noloop +scene taunt.smd fps 15 +scene run.smd fps 30 +scene runbackwards.smd fps 30 +scene strafeleft.smd fps 30 +scene straferight.smd fps 30 +scene deadone.smd fps 10 noloop +scene deadtwo.smd fps 10 noloop +scene forwardright.smd fps 30 +scene forwardleft.smd fps 30 +scene backright.smd fps 30 +scene backleft.smd fps 30 +scene melee.smd fps 15 \ No newline at end of file -- 2.39.2