From 416069df3ae18d509c19402dc2f4b830d5a5ed09 Mon Sep 17 00:00:00 2001 From: Rudolf Polzer Date: Fri, 12 Nov 2010 13:05:32 +0100 Subject: [PATCH] get rid of LG missiles more --- qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c | 7 +------ tooltips.db | 1 - 2 files changed, 1 insertion(+), 7 deletions(-) diff --git a/qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c b/qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c index 37a4669c5..984ae9b26 100644 --- a/qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c +++ b/qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c @@ -7,7 +7,7 @@ CLASS(XonoticMutatorsDialog) EXTENDS(XonoticDialog) ATTRIB(XonoticMutatorsDialog, title, string, "Mutators") ATTRIB(XonoticMutatorsDialog, color, vector, SKINCOLOR_DIALOG_MUTATORS) ATTRIB(XonoticMutatorsDialog, intendedWidth, float, 0.9) - ATTRIB(XonoticMutatorsDialog, rows, float, 18) + ATTRIB(XonoticMutatorsDialog, rows, float, 17) ATTRIB(XonoticMutatorsDialog, columns, float, 6) ATTRIB(XonoticMutatorsDialog, refilterEntity, entity, NULL) ENDCLASS(XonoticMutatorsDialog) @@ -82,8 +82,6 @@ string XonoticMutatorsDialog_toString(entity me) s = strcat(s, ", Cloaked"); if(cvar("g_grappling_hook")) s = strcat(s, ", Hook"); - if(cvar("g_laserguided_missile")) - s = strcat(s, ", LG missiles"); if(cvar("g_midair")) s = strcat(s, ", Midair"); if(cvar("g_vampire")) @@ -202,9 +200,6 @@ void XonoticMutatorsDialog_fill(entity me) me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "g_jetpack", "Jet pack")); - me.TR(me); - me.TDempty(me, 0.2); - me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "g_laserguided_missile", "Laser guided missiles")); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "g_rocket_flying", "Rocket Flying")); diff --git a/tooltips.db b/tooltips.db index 58fc76c38..e8aa0f6cd 100644 --- a/tooltips.db +++ b/tooltips.db @@ -37,7 +37,6 @@ \sv_gravity\Make things fall to the ground slower, lower value means lower gravity \g_grappling_hook\Players spawn with the grappling hook \g_jetpack\Players spawn with the jetpack -\g_laserguided_missile\Rockets can be steered using a laser pointer \g_pinata\Players will drop all weapons they possessed when they are killed \g_weapon_stay\Weapons stay after they are picked up \g_weaponarena\Selecting a weapon arena will give all players that weapon at spawn as well as unlimited ammo, and disable all other weapon pickups. -- 2.39.2