From 414803140fc68f3d340829d93d00bbab75ac3d9d Mon Sep 17 00:00:00 2001 From: havoc Date: Sat, 22 May 2004 02:11:56 +0000 Subject: [PATCH] *** empty log message *** git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4229 d7cf8633-e32d-0410-b094-e92efae38249 --- todo | 29 +++++++++++++++-------------- 1 file changed, 15 insertions(+), 14 deletions(-) diff --git a/todo b/todo index 44b87f8d..48bfd96f 100644 --- a/todo +++ b/todo @@ -8,7 +8,7 @@ -d darkplaces: add r_waterwarp cvar to control amount of viewwarping underwater (Andrew A. Gilevsky) -d darkplaces: add rate command (and _cl_rate cvar to save to config) to control client rate (send to server on connect as a command, like other properties) (protoplasmatic) -d darkplaces: add slowmo to options menu (Cristian Beltramo) --d darkplaces: add some cl_explosions_ cvars to control settings - start alpha, end alpha, start size, end size, life time (Supajoe, Mercury) +d darkplaces: add some cl_explosions_ cvars to control settings - start alpha, end alpha, start size, end size, life time (Supajoe, Mercury) -d darkplaces: add sv_maxrate cvar (limits total rate of the server - rather complicated rules to distribute rate between clients on the server, honoring their requests as best as possible) (protoplasmatic) -d darkplaces: check out qe1 textures and make sure they load in all the e1 maps, report of crashing in most but not all maps (Linny Amore) -d darkplaces: crashes if you type too long a command line in the console (SeienAbunae) @@ -21,7 +21,7 @@ -d darkplaces: fix a crash when changing level while using qe1 textures (Todd) -d darkplaces: fix skybox orientation to match glquake/quake2/quake3, it needs to be rotated 90 degrees; +X should be rt (metlslime) -d darkplaces: generate tvectors the same as svectors in bumpvector calculations (Riot) --d darkplaces: give each gamemode a default screenshot name pattern, and make -game override the name pattern to match the mod dir (Rick) +d darkplaces: give each gamemode a default screenshot name pattern, and make -game override the name pattern to match the mod dir (Rick) -d darkplaces: ignore modelflags on view weaponmodel - in Malice the double barreled shotgun leaves a smoke trail, and the hellfire rotates, also in Zerstorer the riot shotgun rotates (Hidayat) -d darkplaces: integrate zinx's psycho.c gamma hack as an easteregg (zinx) -d darkplaces: make lightning work without bolt models persent (Vermeulen) @@ -38,6 +38,7 @@ -f darkplaces: figure out what crashes when this sequence is done: r_speeds 1;map anything, crash (Stribbs) -f darkplaces: fix view blends slightly lingering as time goes on, they should go away completely (Cruaich) -f darkplaces: model interpolation off crashes? (SeienAbunae) +d dpmod: make the in-wall spikeballs only appear in developer 1 mode (Tomaz) 0 darkplaces: Host_Name_f validate player names, stripping \r and \n 0 darkplaces: Mod_Q3BSP_TraceBrush_RecursiveBSPNode can be optimized to take a clipflags parameter like R_Q3BSP_RecursiveworldNode (Vic) 0 darkplaces: add DP_OGGSOUND extension which can be checked by mods to know they can intentionally load .ogg instead of .wav, since the engine prefers wav over ogg normally (CheapAlert) @@ -200,7 +201,7 @@ 0 dpzoo: transparent glass bmodels (DP_ENT_ALPHA) 0 hmap2: add CAULK texture support - delete surfaces using this texture, or at least don't link them (Tomaz) 0 hmap2: release hmap2 (Vic, Supajoe, Urre) -0 hmap: add space to seconds reports in all utilities so it doesn't say secondssss (FrikaC) +0 hmap2: make sure seconds reports in all tools don't print secondssss when they're printing shorter and shorter updates (FrikaC) 0 lhfire: make a lhfire.txt and move the scripting info to it, add some more general explanation and tips 0 litsupport: fix the one COM_HunkFile call that uses two parameters (glquake took one) and fix the few "//lit support begin" messages at the end of code blocks (metlslime) 0 revelation: change the wabbit kill message to " was hunting wabbit but shot " " instead" @@ -275,13 +276,13 @@ 2 darkplaces: figure out how to prevent "alias a a" - infinite loop when executed, this should be detected when executing it (Vicious) 2 darkplaces: fix 'fall to death in wedge corner' glitch from quake (Zombie) 2 darkplaces: fix cl_nodelta 1, it's halting updates after you move away from an area (Tomaz, sublim3) -2 darkplaces: fix envmap command, it's saving black again, and is the wrong arrangement (Tomaz) +d darkplaces: fix envmap command, it's saving black again, and is the wrong arrangement (Tomaz) 2 darkplaces: fix fogging in realtime lighting mode, need to split the shaders into two stages, this will also fix decal bugs with fog (Electro, Mitchell) 2 darkplaces: frikbot scores don't update - discovered this is because of the fact they have no client (Todd) 2 darkplaces: implement menu_clearkeyconfig and menu_keyconfig and the corresponding menu (diGGer) 2 darkplaces: implement r_shadow_bumpscale_basetexture support in hl maps (CheapAlert) 2 darkplaces: lerp lightstyles (Mitchell) -2 darkplaces: locked console scrollback (sublim3) +-d darkplaces: locked console scrollback (sublim3) 2 darkplaces: make a DP_SV_PERCLIENTENTITYSEND extension which calls a .float customizeentityforclient() function for each client that may see the entity, the function returns TRUE if it should send, FALSE if it should not, and is fully capable of editing the entity's fields, this allows cloaked players to appear less transparent to their teammates, navigation markers to only show to their team, etc (Urre) 2 darkplaces: make commandline parsing use COM_ParseToken. 2 darkplaces: make corona occlusion testing use GL_ARB_occlusion_query instead of a CL_TraceLine (Riot) @@ -304,8 +305,8 @@ 2 hmap2: add "_minlight" "red green blue" and "_ambientlight" "red green blue" fields to worldspawn parsing (Harb) 2 hmap2: make water have lightmaps (unless -nowaterlightmaps is specified) 2 hmap2: tweak the light point generation a bit more to try to solve the 'corner light' glitch (Urre) -2 hmap: add hlwad support to hqbsp (convert to quake palette, and check for colormap.lmp to see how many fullbrights are involved, also add -fullbrights option to control this) (Todd) -2 hmap: hlight is not properly figuring out the origin of rotating objects - it should take the "origin" key (FrikaC) +2 hmap2: add hlwad support to hqbsp (convert to quake palette, and check for colormap.lmp to see how many fullbrights are involved, also add -fullbrights option to control this) (Todd) +-d hmap2: light not properly figuring out the origin of rotating objects - it should take the "origin" key (FrikaC) 3 LordHavoc: read up on dynamic visibility 3 darkplaces: .loc support and other team messaging capabilities (sublim3) 3 darkplaces: add .psk (ut2003) model support (Kazashi, Mitchell) @@ -356,8 +357,8 @@ 3 dpzoo: remote cameras (to demonstrate DP_CLIENTCAMERA, DP_EF_CLIENTLOCKANGLES, and precise angles) 3 hlight: add ability to make bmodels cast shadows on world (Arwing) 3 hmap2: add support for shadow casting bmodels (Urre) -3 hmap: add hlw support to hqbsp (convert to quake palette, and check for colormap.lmp to see how many fullbrights are involved, also add -fullbrights option to control this) (Todd) -3 hmap: add tga support to hqbsp (load base texture and _glow/_luma) +3 hmap2: add hlw support to qbsp (convert to quake palette, and check for colormap.lmp to see how many fullbrights are involved, also add -fullbrights option to control this) (Todd) +3 hmap2: add tga support to qbsp (load base texture and _glow/_luma) 4 LordHavoc: examine .mb (Maya Binary) file from Electro and learn its format (Electro) 4 darkplaces: add DP_QC_MODELINFO extension to allow QC to ask about the range of frames owned by an animation base name, and other things like how many skins it has (Vermeulen, Supajoe) 4 darkplaces: add EF_PARTICLESPAWNER extension (FrikaC, [TACO]) @@ -379,7 +380,7 @@ 4 darkplaces: use larger of model box or collision box for linking into areagrid so that bullet tracing can use the model bounding box instead of the collision one? (Urre) 4 darkplaces: use the memory pool nesting feature ! (Black[,Vicious]) 4 dpzoo: a drivable vehicle (using same technique as remote cameras, plus DP_SV_READCLIENTINPUT) -4 hmap: add hint brushes (HINT texture) +4 hmap2: add hint brushes (HINT texture) 5 darkplaces: add ALIASSKIN_NOCULLFACE and ALIASSKIN_SORTTRIANGLES flags, and figure out how to activate them somehow (FrikaC) 5 darkplaces: add GAME_PRYDON mode which would have clientside mouse highlighting of objects for objects with the EF_SELECTABLE flag, and qc fields on the client entity on the server would indicate which entity the cursor is highlighting as well as where it is, and also make vore spike trails blue as they're used for ice (Urre, Harb, FrikaC) 5 darkplaces: add a "edictedit" command to open up a dialog to edit an edict (allow multiple dialogs to be open at once) @@ -393,7 +394,7 @@ 5 darkplaces: do a minimap that works by simply using nearclip to sheer off anything above the eye, and draws anything below normally, or via a cvar as height coloring (Supajoe) 5 darkplaces: lightshader files (probably loaded by the cubemap field already present in rtlights handling), these would indicate what attenuation textures to use for the light, what cubemap filter, which corona texture and size and so on, and all textures can be animated (romi, Urre) 5 dpzoo: make some things that make the player bigger/smaller to demonstrate scaling and better viewheight handling and brush collisions (depends on brush collisions) -5 hmap: fix tjunctions on leaky maps (SeienAbunae) +5 hmap2: fix tjunctions on leaky maps (SeienAbunae) 6 darkplaces: add a "edit" command that can edit text files (I.E. .qc and progs.src) using a dialog window (allow multiple), and then add a "frikqcc" command to run it on the current mod (if it's in the command path at least) 6 darkplaces: add cubemap reflections like UT2003 somehow (perhaps entities would define the reflection maps for rooms, and a water entity would take care of the rest?) (TEU, Nexuiz, SeienAbunae) 6 darkplaces: add water refraction like HalfLife2 (Mitchell) @@ -404,9 +405,9 @@ 7 darkplaces: mirrors (SeienAbunae) 7 darkplaces: shadow volume clipping (romi) 7 darkplaces: should add quake3 shader support even though the language is utterly insane -? darkplaces: fix colormapping (Demonix) -? darkplaces: fix connecting to proquake servers through routers (Demonix) -? dpmod: apparently can't fire in start.bsp? (scar3crow) +f darkplaces: fix colormapping (Demonix) +f darkplaces: fix connecting to proquake servers through routers (Demonix) +d dpmod: apparently can't fire in start.bsp? (scar3crow) bug darkplaces: physics: rotating MOVETYPE_PUSH code calls blocked when it's just a touch, it isn't even trying to push (SeienAbunae) d darkplaces: "edict -1" and other invalid numbers cause an error, should just complain (Supajoe) d darkplaces: (goodvsbad2) increase chase_stevie height to 2048 (yummyluv) -- 2.39.2