From 40ede0998143855ae68b3399d8c5ed4313f79f47 Mon Sep 17 00:00:00 2001
From: divverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Date: Thu, 22 Oct 2009 08:58:55 +0000
Subject: [PATCH] due to huge slowdowns even in non-ODE using games (probably
 from body syncing), turn off ODE_DYNAMIC by default again until this is
 solved (e.g. by performing no ODE stuff if there is no single
 MOVETYPE_PHYSICS ent)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9381 d7cf8633-e32d-0410-b094-e92efae38249
---
 world.c | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/world.c b/world.c
index 42d7d791..7d03bb2c 100644
--- a/world.c
+++ b/world.c
@@ -314,9 +314,9 @@ void World_LinkEdict(world_t *world, prvm_edict_t *ent, const vec3_t mins, const
 // physics engine support
 //============================================================================
 
-#ifndef ODE_STATIC
-#define ODE_DYNAMIC 1
-#endif
+//#ifndef ODE_STATIC
+//#define ODE_DYNAMIC 1
+//#endif
 
 #if defined(ODE_STATIC) || defined(ODE_DYNAMIC)
 #define USEODE 1
-- 
2.39.5