From 40d4c16ea099f039b3fbe26685673ad478cc5e41 Mon Sep 17 00:00:00 2001
From: havoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Date: Wed, 31 Jul 2002 09:43:23 +0000
Subject: [PATCH] increased name limit on engineversion string from 39 chars to
 127, this fixed a bug in windows builds where the string was too long for the
 buffer...

also shortened the string itself to no longer mention 'GL' or 'build'


git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2140 d7cf8633-e32d-0410-b094-e92efae38249
---
 sys_shared.c | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/sys_shared.c b/sys_shared.c
index 307c400b..0753133c 100644
--- a/sys_shared.c
+++ b/sys_shared.c
@@ -102,16 +102,16 @@ void Sys_Printf (char *fmt, ...)
 #endif
 }
 
-char engineversion[40];
+char engineversion[128];
 
 void Sys_Shared_EarlyInit(void)
 {
 #if defined(__linux__)
-	sprintf (engineversion, "%s Linux GL build %s", gamename, buildstring);
+	sprintf (engineversion, "%s Linux %s", gamename, buildstring);
 #elif defined(WIN32)
-	sprintf (engineversion, "%s Windows GL build %s", gamename, buildstring);
+	sprintf (engineversion, "%s Windows %s", gamename, buildstring);
 #else
-	sprintf (engineversion, "%s Unknown GL build %s", gamename, buildstring);
+	sprintf (engineversion, "%s Unknown %s", gamename, buildstring);
 #endif
 
 	if (COM_CheckParm("-nostdout"))
-- 
2.39.5