From 3f125d8a902c342b2529a91e3dca593715a34589 Mon Sep 17 00:00:00 2001
From: Juhu <5894800-Juhu_@users.noreply.gitlab.com>
Date: Sat, 4 Mar 2023 17:44:11 +0100
Subject: [PATCH] adjust descriptions of the q3/q3df trigger_teleport
spawnflags for xonotic
---
scripts/entities.ent | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/scripts/entities.ent b/scripts/entities.ent
index b035850c..45be6079 100644
--- a/scripts/entities.ent
+++ b/scripts/entities.ent
@@ -1368,8 +1368,8 @@ Note that in Xonotic, teleporters preserve momentum of the player using them.
team that owns this teleporter (5 = red, 14 = blue, etc) (when set, only this team can teleport)
when targeted by a func_button, pressing the button will reassign the teleporter to the team of the activator.
-------- SPAWNFLAGS --------
-If spectator is set, only spectators can use this teleport. Spectator teleporters are not normally placed in the editor, but are created automatically near doors to allow spectators to move through them.
-Stores the speed at entering the teleporter and restore it at the destination.
+if set, only spectators can use this teleport
+if set, ignores g_teleport_maxspeed
the team that owns the teleporter will NOT teleport when touching this
--
2.39.2