From 3ec4820a776e5e72517c739b671cc1f13053637c Mon Sep 17 00:00:00 2001 From: Martin Taibr Date: Sat, 10 Feb 2018 23:10:01 +0100 Subject: [PATCH] reduce dm and tdm timelimits to 15 mins --- qcsrc/common/mapinfo.qh | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/qcsrc/common/mapinfo.qh b/qcsrc/common/mapinfo.qh index 2dd84596e..4addd2400 100644 --- a/qcsrc/common/mapinfo.qh +++ b/qcsrc/common/mapinfo.qh @@ -96,7 +96,7 @@ REGISTRY_CHECK(Gametypes) CLASS(Deathmatch, Gametype) INIT(Deathmatch) { - this.gametype_init(this, _("Deathmatch"),"dm","g_dm",false,"","timelimit=20 pointlimit=30 leadlimit=0",_("Score as many frags as you can")); + this.gametype_init(this, _("Deathmatch"),"dm","g_dm",false,"","timelimit=15 pointlimit=30 leadlimit=0",_("Score as many frags as you can")); } METHOD(Deathmatch, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter)) { @@ -181,7 +181,7 @@ REGISTER_GAMETYPE(CTS, NEW(RaceCTS)); CLASS(TeamDeathmatch, Gametype) INIT(TeamDeathmatch) { - this.gametype_init(this, _("Team Deathmatch"),"tdm","g_tdm",true,"","timelimit=20 pointlimit=50 teams=2 leadlimit=0",_("Help your team score the most frags against the enemy team")); + this.gametype_init(this, _("Team Deathmatch"),"tdm","g_tdm",true,"","timelimit=15 pointlimit=50 teams=2 leadlimit=0",_("Help your team score the most frags against the enemy team")); } METHOD(TeamDeathmatch, m_parse_mapinfo, bool(string k, string v)) { -- 2.39.2