From 3e7eb6ae165a148370bb250f39914c25443d9cda Mon Sep 17 00:00:00 2001 From: Mario Date: Wed, 15 May 2013 14:35:22 +1000 Subject: [PATCH] Use a fancy lightning effect --- qcsrc/server/monsters/monster/shambler.qc | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/qcsrc/server/monsters/monster/shambler.qc b/qcsrc/server/monsters/monster/shambler.qc index 2ec7f6d6f..d1f5a9d09 100644 --- a/qcsrc/server/monsters/monster/shambler.qc +++ b/qcsrc/server/monsters/monster/shambler.qc @@ -85,7 +85,7 @@ void CastLightning () self.delay = -1; local vector org = '0 0 0', dir = '0 0 0'; - vector v = '0 0 0'; + //vector v = '0 0 0'; self.effects |= EF_MUZZLEFLASH; @@ -99,8 +99,10 @@ void CastLightning () FireRailgunBullet (org, org + dir * 1000, autocvar_g_monster_shambler_attack_lightning_damage * monster_skill, 0, 0, 0, 0, 0, DEATH_MONSTER_SHAMBLER_ZAP); // teamcolor / hit beam effect - v = WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos); - WarpZone_TrailParticles(world, particleeffectnum("TE_TEI_G3"), org, v); + //v = WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos); + //WarpZone_TrailParticles(world, particleeffectnum("TE_TEI_G3"), org, v); + + te_csqc_lightningarc(org, trace_endpos); } float shambler_attack(float attack_type) -- 2.39.2