From 3e00244ec6c40551b6f9ddce497fbe6aa5c6adc3 Mon Sep 17 00:00:00 2001 From: havoc Date: Wed, 1 Jun 2005 08:37:33 +0000 Subject: [PATCH] shortened movement queue back to 64 items to prevent a runaway loop (falling behind and not being able to run the collisions fast enough) in Nexuiz maps on my machine git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5372 d7cf8633-e32d-0410-b094-e92efae38249 --- client.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/client.h b/client.h index 0e81031c..c5343650 100644 --- a/client.h +++ b/client.h @@ -532,7 +532,7 @@ typedef struct vec3_t movement_velocity; // queue of proposed moves int movement_numqueue; - client_movementqueue_t movement_queue[256]; + client_movementqueue_t movement_queue[64]; int movesequence; int servermovesequence; -- 2.39.2