From 3ddd4db361f50281220dea80e39cc086fe726a88 Mon Sep 17 00:00:00 2001 From: Mircea Kitsune Date: Mon, 4 Apr 2011 00:30:40 +0300 Subject: [PATCH] Make dead bodies not take any more damage after they gib. This should have always happened IMO, as it makes no sense to make a fully hidden entity jump around when shot. --- qcsrc/server/cl_player.qc | 1 + 1 file changed, 1 insertion(+) diff --git a/qcsrc/server/cl_player.qc b/qcsrc/server/cl_player.qc index 468b6a0bb..b18ee8b2d 100644 --- a/qcsrc/server/cl_player.qc +++ b/qcsrc/server/cl_player.qc @@ -372,6 +372,7 @@ void PlayerCorpseDamage (entity inflictor, entity attacker, float damage, float Violence_GibSplash(self, 1, 1, attacker); self.modelindex = 0; // restore later self.solid = SOLID_NOT; // restore later + self.takedamage = DAMAGE_NO; // restore later } } -- 2.39.2