From 3d3e49c4cf34e0168aca93771cd8807111511124 Mon Sep 17 00:00:00 2001 From: MrBougo Date: Tue, 31 Aug 2010 15:01:23 +0200 Subject: [PATCH] make the shotgun melee attack damage bodies/clones as well --- qcsrc/server/w_shotgun.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/server/w_shotgun.qc b/qcsrc/server/w_shotgun.qc index b186230ec..5ecfcfac3 100644 --- a/qcsrc/server/w_shotgun.qc +++ b/qcsrc/server/w_shotgun.qc @@ -65,7 +65,7 @@ void shotgun_meleethink (void) WarpZone_traceline_antilag(self.owner, self.owner.origin + self.owner.view_ofs, targpos, FALSE, self.owner, ANTILAG_LATENCY(self.owner)); // apply the damage, also remove self - if(trace_fraction < 1 && trace_ent.takedamage == DAMAGE_AIM && trace_ent.classname == "player") + if(trace_fraction < 1 && trace_ent.takedamage == DAMAGE_AIM && (trace_ent.classname == "player" || trace_ent.classname == "body")) { vector force; force = angle * cvar("g_balance_shotgun_secondary_force"); -- 2.39.2