From 3cdaea3bae3b5d469ce37e58f08cc8c0f94eceba Mon Sep 17 00:00:00 2001 From: Mario Date: Mon, 29 Aug 2016 02:48:51 +1000 Subject: [PATCH] Fix potential for crashing in freezetag --- qcsrc/server/mutators/mutator/gamemode_freezetag.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/server/mutators/mutator/gamemode_freezetag.qc b/qcsrc/server/mutators/mutator/gamemode_freezetag.qc index 602a55b6b..cd7372699 100644 --- a/qcsrc/server/mutators/mutator/gamemode_freezetag.qc +++ b/qcsrc/server/mutators/mutator/gamemode_freezetag.qc @@ -334,7 +334,7 @@ MUTATOR_HOOKFUNCTION(ft, PlayerDies) { entity frag_attacker = M_ARGV(1, entity); entity frag_target = M_ARGV(2, entity); - float frag_deathtype = M_ARGV(2, float); + float frag_deathtype = M_ARGV(3, float); if(round_handler_IsActive()) if(round_handler_CountdownRunning()) -- 2.39.2