From 3cab0336b34886aa97c094e310a29cc9b863b08f Mon Sep 17 00:00:00 2001 From: Mircea Kitsune Date: Sat, 2 Apr 2011 19:12:48 +0300 Subject: [PATCH] Decrease effect tick to 0.2 seconds. I think this should be safe and not cause any lag. --- defaultXonotic.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index abb2a2b57..48d9cbb1b 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -349,7 +349,7 @@ set g_telefrags_teamplay 1 "never telefrag team mates" set g_telefrags_avoid 1 "when teleporters have a random destination, avoid teleporting to locations where a telefrag would happen" set g_teleport_maxspeed 0 "maximum speed that a player can keep when going through a teleporter (if a misc_teleporter_dest also has a cap the smallest one of these will be used), 0 = don't limit, -1 = keep no speed" -set sv_damageeffect_tick 0.5 "how often the damage effect is updated (particles per second), low values might cause lag" +set sv_damageeffect_tick 0.2 "how often the damage effect is updated (particles per second), low values might cause lag" set sv_damageeffect_lifetime 3 "how much a damage effect lasts" set g_respawn_ghosts 1 "if 1 dead bodies become ghosts and float away when the player respawns" -- 2.39.2