From 3bf45a9aeeb979682e3dc01c03c37ebb298fc530 Mon Sep 17 00:00:00 2001 From: havoc Date: Mon, 28 Mar 2011 11:48:21 +0000 Subject: [PATCH] make sure collision cache parameter struct is the same every frame by using memset first git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10979 d7cf8633-e32d-0410-b094-e92efae38249 --- collision.c | 1 + 1 file changed, 1 insertion(+) diff --git a/collision.c b/collision.c index 21ff73aa..cf0d527f 100644 --- a/collision.c +++ b/collision.c @@ -1830,6 +1830,7 @@ static collision_cachedtrace_t *Collision_Cache_Lookup(int type, dp_model_t *mod else { // cached trace lookup + memset(¶ms, 0, sizeof(params)); params.type = type; params.model = model; VectorCopy(bodymins, params.bodymins); -- 2.39.2