From 3bdede506608b205b2a7cd32d1b70c5d21367559 Mon Sep 17 00:00:00 2001 From: MirceaKitsune Date: Sat, 19 Nov 2011 20:15:04 +0200 Subject: [PATCH] Fix an epic failure in a recent commit. Digestion damage working properly again --- data/balanceVT.cfg | 2 +- data/qcsrc/server/t_items.qc | 5 +++-- data/qcsrc/server/vore.qc | 5 +++-- docs/Release notes.txt | 2 -- 4 files changed, 7 insertions(+), 7 deletions(-) diff --git a/data/balanceVT.cfg b/data/balanceVT.cfg index 31140e9b..55d1f071 100644 --- a/data/balanceVT.cfg +++ b/data/balanceVT.cfg @@ -218,7 +218,7 @@ set g_balance_vore_regurgitate_predator_punchangle_item 6 "your view gets tilted set g_balance_vore_regurgitate_prey_punchvector 50 "your view gets lowered by this amount when getting regurgitated" set g_balance_vore_digestion_damage 4 "amount of damage applied to victims during digestion" set g_balance_vore_digestion_damage_death 2 "amplify digestion damage by this amount when the prey is dead" -set g_balance_vore_digestion_damage_item 2 "amount of damage applied to items during digestion" +set g_balance_vore_digestion_damage_item 1 "amount of damage applied to items during digestion" set g_balance_vore_digestion_limit -100 "prey can be digested down to this amount of health" set g_balance_vore_digestion_limit_regurgitate 1 "the predator automatically regurgitates prey that has reached the digestion limit" set g_balance_vore_digestion_limit_blockrespawn 1 "dead prey cannot respawn if it's still being digested" diff --git a/data/qcsrc/server/t_items.qc b/data/qcsrc/server/t_items.qc index 559fa572..4ec0ed2a 100644 --- a/data/qcsrc/server/t_items.qc +++ b/data/qcsrc/server/t_items.qc @@ -256,8 +256,9 @@ void Item_Consumable_Think() damage_offset = 1; if(cvar("g_balance_vore_digestion_distribute")) // apply distributed digestion damage - damage_offset /= self.predator.stomach_load / self.predator.stomach_maxload; - damage = ceil(cvar("g_balance_vore_digestion_damage_item") / damage_offset); + damage_offset *= self.predator.stomach_load / self.predator.stomach_maxload; + damage_offset = ceil(damage_offset); + damage = cvar("g_balance_vore_digestion_damage_item") / damage_offset; self.health -= damage; if(self.predator.health + damage <= self.max_health) diff --git a/data/qcsrc/server/vore.qc b/data/qcsrc/server/vore.qc index 2a5e7387..300dfc73 100644 --- a/data/qcsrc/server/vore.qc +++ b/data/qcsrc/server/vore.qc @@ -459,11 +459,12 @@ void Vore_Digest() damage_offset = 1; if(cvar("g_balance_vore_digestion_distribute")) // apply distributed digestion damage - damage_offset /= self.predator.stomach_load / self.predator.stomach_maxload; + damage_offset *= self.predator.stomach_load / self.predator.stomach_maxload; if(cvar("g_healthsize") && cvar("g_balance_vore_digestion_scalediff")) // apply player scale to digestion damage damage_offset *= pow(self.scale / self.predator.scale, cvar("g_balance_vore_digestion_scalediff")); + damage_offset = ceil(damage_offset); - damage = ceil(cvar("g_balance_vore_digestion_damage") / damage_offset); + damage = cvar("g_balance_vore_digestion_damage") / damage_offset; if(cvar("g_balance_vore_digestion_damage_death") && self.deadflag != DEAD_NO) // amplify digestion damage for dead prey damage *= cvar("g_balance_vore_digestion_damage_death"); diff --git a/docs/Release notes.txt b/docs/Release notes.txt index 617d5f01..5e839cad 100644 --- a/docs/Release notes.txt +++ b/docs/Release notes.txt @@ -266,8 +266,6 @@ Bug fixes: - Prevent bots switching to weapons they don't own in order to reload them, causing weird animations. -- Correct a bug that caused distributed digestion to work in reverse, and amplify instead of reducing. - - Fix health rot not pausing when gaining health from digestion. Features: -- 2.39.2