From 3bc72a24f258b58557579895e11d7acaf2f56362 Mon Sep 17 00:00:00 2001 From: Mario Date: Sun, 14 Apr 2013 16:47:10 +1000 Subject: [PATCH] Fix monster targets in tower defense --- qcsrc/server/mutators/gamemode_towerdefense.qc | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/qcsrc/server/mutators/gamemode_towerdefense.qc b/qcsrc/server/mutators/gamemode_towerdefense.qc index 8c1523395..5588d086d 100644 --- a/qcsrc/server/mutators/gamemode_towerdefense.qc +++ b/qcsrc/server/mutators/gamemode_towerdefense.qc @@ -347,12 +347,12 @@ void TD_SpawnMonster(string mnster, float strngth, float type) if(e.target2) { if(random() > 0.5) - mon.target = e.target2; + mon.target2 = e.target2; else - mon.target = e.target; + mon.target2 = e.target; } else - mon.target = e.target; + mon.target2 = e.target; } float Monster_GetStrength(string mnster) @@ -755,14 +755,14 @@ MUTATOR_HOOKFUNCTION(td_MonsterMove) if(self.goalentity.target2) { if(random() > 0.5) - self.target = self.goalentity.target2; + self.target2 = self.goalentity.target2; else - self.target = self.goalentity.target; + self.target2 = self.goalentity.target; } else - self.target = self.goalentity.target; + self.target2 = self.goalentity.target; - self.goalentity = find(world, targetname, self.target); + self.goalentity = find(world, targetname, self.target2); if(self.goalentity == world) self.goalentity = PickGenerator(); -- 2.39.2