From 3aefe637cf39fb10db9e4acf3fc132fb5d82d68f Mon Sep 17 00:00:00 2001 From: Mircea Kitsune Date: Sun, 3 Apr 2011 01:16:49 +0300 Subject: [PATCH] Uzi effects, as well as tweaks to the shotgun ones. --- effectinfo.txt | 84 ++++++++++++++++++++++++++++++++++++++++++++++++-- 1 file changed, 81 insertions(+), 3 deletions(-) diff --git a/effectinfo.txt b/effectinfo.txt index 1f447a779..63d26a4a3 100644 --- a/effectinfo.txt +++ b/effectinfo.txt @@ -5285,7 +5285,7 @@ effect weapondamage_shotgun count 0.5 type blood tex 24 32 -size 3 8 +size 4 9 alpha 256 256 64 color 0xA8FFFF 0xA8FFFFF bounce -1 @@ -5311,7 +5311,7 @@ effect weapondamage_shotgun_alien count 0.5 type blood tex 24 32 -size 3 8 +size 4 9 alpha 256 256 64 color 0xDC9BCD 0xDC9BCD bounce -1 @@ -5337,7 +5337,7 @@ effect weapondamage_shotgun_robot count 0.5 type blood tex 24 32 -size 3 8 +size 4 9 alpha 256 256 64 color 0xC0D890 0xC0D890 bounce -1 @@ -5357,6 +5357,84 @@ alpha 100 256 400 color 0x000000 0x301860 originjitter 11 11 11 +// uzi damage effect, normal blood +// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); +effect weapondamage_uzi +count 0.25 +type blood +tex 24 32 +size 3 8 +alpha 256 256 64 +color 0xA8FFFF 0xA8FFFFF +bounce -1 +airfriction 1 +liquidfriction 4 +velocityjitter 64 64 64 +velocitymultiplier 5 +staincolor 0x808080 0x808080 +staintex 16 24 +//blood mist +effect weapondamage_uzi +countabsolute 1 +type alphastatic +tex 0 8 +size 6 12 +alpha 100 256 400 +color 0x000000 0x420000 +originjitter 11 11 11 + +// uzi damage effect, alien blood +// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); +effect weapondamage_uzi_alien +count 0.25 +type blood +tex 24 32 +size 3 8 +alpha 256 256 64 +color 0xDC9BCD 0xDC9BCD +bounce -1 +airfriction 1 +liquidfriction 4 +velocityjitter 64 64 64 +velocitymultiplier 5 +staincolor 0x808080 0x808080 +staintex 16 24 +//blood mist +effect weapondamage_uzi_alien +countabsolute 1 +type alphastatic +tex 0 8 +size 6 12 +alpha 100 256 400 +color 0x000000 0x204010 +originjitter 11 11 11 + +// uzi damage effect, robot blood +// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); +effect weapondamage_uzi_robot +count 0.25 +type blood +tex 24 32 +size 3 8 +alpha 256 256 64 +color 0xC0D890 0xC0D890 +bounce -1 +airfriction 1 +liquidfriction 4 +velocityjitter 64 64 64 +velocitymultiplier 5 +staincolor 0x808080 0x808080 +staintex 16 24 +//blood mist +effect weapondamage_uzi_robot +countabsolute 1 +type alphastatic +tex 0 8 +size 6 12 +alpha 100 256 400 +color 0x000000 0x301860 +originjitter 11 11 11 + // -------------------------------- // End of Weapon Damage Effects // -------------------------------- \ No newline at end of file -- 2.39.2