From 3a2e290a9092f704dffaef8b50fc4be0dca8bb35 Mon Sep 17 00:00:00 2001 From: Mircea Kitsune Date: Sun, 23 Jan 2011 18:00:04 +0200 Subject: [PATCH] Fix duplicate WR_RESETPLAYER in Sniper code --- qcsrc/server/w_sniperrifle.qc | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/qcsrc/server/w_sniperrifle.qc b/qcsrc/server/w_sniperrifle.qc index c19c74427..3320ae792 100644 --- a/qcsrc/server/w_sniperrifle.qc +++ b/qcsrc/server/w_sniperrifle.qc @@ -261,6 +261,8 @@ float w_sniperrifle(float req) } else if (req == WR_RESETPLAYER) { + self.sniperrifle_accumulator = time - autocvar_g_balance_sniperrifle_bursttime; + // all weapons must be fully loaded when we spawn self.sniperrifle_load = autocvar_g_balance_sniperrifle_reload_ammo; } @@ -268,11 +270,6 @@ float w_sniperrifle(float req) { W_SniperRifle_Reload(); } - else if (req == WR_RESETPLAYER) - { - self.sniperrifle_accumulator = time - autocvar_g_balance_sniperrifle_bursttime; - self.clip_load = autocvar_g_balance_sniperrifle_reload_ammo; - } return TRUE; }; #endif -- 2.39.2