From 39e2b0cfdc761f22e772b1b93db79f48a2ebca44 Mon Sep 17 00:00:00 2001
From: Mario <mario.mario@y7mail.com>
Date: Sun, 29 Dec 2019 18:07:43 +1000
Subject: [PATCH] Apply martin's version of the walljump angle fix

---
 qcsrc/common/mutators/mutator/walljump/walljump.qc | 5 ++---
 1 file changed, 2 insertions(+), 3 deletions(-)

diff --git a/qcsrc/common/mutators/mutator/walljump/walljump.qc b/qcsrc/common/mutators/mutator/walljump/walljump.qc
index 46e18059c..519159d91 100644
--- a/qcsrc/common/mutators/mutator/walljump/walljump.qc
+++ b/qcsrc/common/mutators/mutator/walljump/walljump.qc
@@ -21,11 +21,10 @@ vector PlayerTouchWall(entity this)
 	if (!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)) \
 		return trace_plane_normal;
 
-	vector forward, right, up;
-	MAKE_VECTORS(this.angles, forward, right, up);
-
 	float dist = 10, max_normal = 0.2, scaler = 100;
 	vector start = this.origin;
+	vector forward, right, _up;
+	MAKE_VECTORS(this.angles, forward, right, _up);
 	TRACE(start + forward * scaler)
 	TRACE(start - forward * scaler)
 	TRACE(start + right * scaler)
-- 
2.39.5