From 39ca6acfedeb461d95d0eb3eb0f387fbe54ed06c Mon Sep 17 00:00:00 2001 From: Martin Taibr Date: Sat, 7 Dec 2019 19:37:33 +0100 Subject: [PATCH] increase CTF stalemate to 2.5 mins --- gamemodes-server.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/gamemodes-server.cfg b/gamemodes-server.cfg index 6d8ee6f07..7c830ddd2 100644 --- a/gamemodes-server.cfg +++ b/gamemodes-server.cfg @@ -253,7 +253,7 @@ set g_ctf_flagcarrier_damagefactor 1 set g_ctf_flagcarrier_forcefactor 1 set g_ctf_stalemate 1 "show the enemy flagcarrier location after both teams have held the flags a certain amount of time" set g_ctf_stalemate_endcondition 1 "condition for stalemate mode to be finished: 1 = If ONE flag is no longer stale, 2 = If BOTH flags are no longer stale" -set g_ctf_stalemate_time 60 "time for each flag until stalemate mode is activated" +set g_ctf_stalemate_time 150 "time for each flag until stalemate mode is activated" set g_ctf_flagcarrier_waypointforenemy_spotting 1 "show the enemy flagcarrier location if a team mate presses +use to spot them" set g_ctf_dropped_capture_delay 1.5 "autocapture delay when flag is thrown onto the base - counted from throw, not landing" set g_ctf_dropped_capture_radius 100 "allow dropped flags to be automatically captured by base flags if the dropped flag is within this radius of it" -- 2.39.2