From 39c23852345ce7e09c270a023d8b691c7151dc72 Mon Sep 17 00:00:00 2001 From: mand1nga Date: Thu, 18 Aug 2011 10:53:21 -0300 Subject: [PATCH] Take in account cvar g_antilag_bullets for aiming (only for shotgun for now) --- qcsrc/server/w_shotgun.qc | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/qcsrc/server/w_shotgun.qc b/qcsrc/server/w_shotgun.qc index c4cc5f051..9d80ff4a7 100644 --- a/qcsrc/server/w_shotgun.qc +++ b/qcsrc/server/w_shotgun.qc @@ -113,7 +113,13 @@ float w_shotgun(float req) if(vlen(self.origin-self.enemy.origin) <= autocvar_g_balance_shotgun_secondary_melee_range) self.BUTTON_ATCK2 = bot_aim(1000000, 0, 0.001, FALSE); else - self.BUTTON_ATCK = bot_aim(autocvar_g_balance_shotgun_primary_speed, 0, 0.001, FALSE); + { + if(autocvar_g_antilag_bullets) + self.BUTTON_ATCK = bot_aim(1000000, 0, 0.001, FALSE); + else + self.BUTTON_ATCK = bot_aim(autocvar_g_balance_shotgun_primary_speed, 0, 0.001, FALSE); + } + else if (req == WR_THINK) { if(autocvar_g_balance_shotgun_reload_ammo && self.clip_load < autocvar_g_balance_shotgun_primary_ammo) // forced reload -- 2.39.2