From 39182c67efc3006b0b3f9fd3fce4b5fe78993940 Mon Sep 17 00:00:00 2001 From: Rudolf Polzer Date: Sat, 30 Oct 2010 18:00:09 +0200 Subject: [PATCH] no half lambert for xonotic please, it sucks ;) --- tools/quake3/q3map2/game_xonotic.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tools/quake3/q3map2/game_xonotic.h b/tools/quake3/q3map2/game_xonotic.h index ac857778..568c263e 100644 --- a/tools/quake3/q3map2/game_xonotic.h +++ b/tools/quake3/q3map2/game_xonotic.h @@ -67,7 +67,7 @@ game_t struct 1.0f, /* lightmap compensate */ 1.0f, /* lightgrid scale */ 1.0f, /* lightgrid ambient scale */ - qtrue, /* light angle attenuation uses half-lambert curve */ + qfalse, /* light angle attenuation uses half-lambert curve */ qtrue, /* disable shader lightstyles hack */ qtrue, /* keep light entities on bsp */ 4, /* default patchMeta subdivisions tolerance */ -- 2.39.2