From 3914ab4ca4d74d13788157d2e034f9a316ffb4a6 Mon Sep 17 00:00:00 2001 From: havoc Date: Sat, 3 Feb 2007 13:01:36 +0000 Subject: [PATCH] revised sv_clmovement_waitforinput default from 2 to 5 frames to have more tolerance for inconsistent packet timing git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6785 d7cf8633-e32d-0410-b094-e92efae38249 --- sv_user.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/sv_user.c b/sv_user.c index 407428a9..35adbde6 100644 --- a/sv_user.c +++ b/sv_user.c @@ -31,7 +31,7 @@ cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a pla cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"}; cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "100", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"}; cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"}; -cvar_t sv_clmovement_waitforinput = {0, "sv_clmovement_waitforinput", "2", "when a client does not send input for this many frames, force them to move anyway (unlike QuakeWorld)"}; +cvar_t sv_clmovement_waitforinput = {0, "sv_clmovement_waitforinput", "5", "when a client does not send input for this many frames, force them to move anyway (unlike QuakeWorld)"}; static usercmd_t cmd; -- 2.39.2