From 383994006134bdf60a9668f4ad6c685798afcf7c Mon Sep 17 00:00:00 2001 From: Rudolf Polzer Date: Sat, 6 Nov 2010 20:06:54 +0100 Subject: [PATCH] fix polygonoffset cvar values --- defaultXonotic.cfg | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index b340e5dde..dfd211f47 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -2006,3 +2006,12 @@ set cl_db_saveasdump 0 "write client.db in dump format (loads slower, easier to // uid2name seta cl_allow_uid2name -1 "-1 = ask if the player wants to disable/enable this feature, 0 = disable, 1 = enable uid2name (allows showing your name in race rankings for instance)" + +// polygonoffset for submodel SUCKS SUCKS SUCKS (only a hack for quake1, we don't need that) +r_polygonoffset_submodel_offset 0 +r_polygonoffset_submodel_factor 0 +// workaround for "decals flicker all the time" - note that this polygonoffset still is not perfect, also, why do decals need higher polygonoffset when in a warpzone +// this workaround causes decals to sometimes be visible through walls! (not seen it happen yet though other than on zfightometer) +// once the issue is found, please revert back to the default of -14 +r_polygonoffset_decals_offset -100 +r_polygonoffset_decals_factor 0 -- 2.39.2