From 37a730e74ccbdd6a0eea6760c9ea5927243d6523 Mon Sep 17 00:00:00 2001 From: terencehill Date: Wed, 31 Aug 2016 03:17:15 +0200 Subject: [PATCH] Properly initialize Keepaway as team based game mode --- qcsrc/common/mapinfo.qh | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/common/mapinfo.qh b/qcsrc/common/mapinfo.qh index ba60b0d39..a3e000d33 100644 --- a/qcsrc/common/mapinfo.qh +++ b/qcsrc/common/mapinfo.qh @@ -443,7 +443,7 @@ void HUD_Mod_Keepaway(vector pos, vector mySize); CLASS(Keepaway, Gametype) INIT(Keepaway) { - this.gametype_init(this, _("Keepaway"),"ka","g_keepaway",true,"","timelimit=20 pointlimit=30",_("Hold the ball to get points for kills")); + this.gametype_init(this, _("Keepaway"),"ka","g_keepaway",false,"","timelimit=20 pointlimit=30",_("Hold the ball to get points for kills")); } METHOD(Keepaway, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter)) { -- 2.39.2